Sauron wrote:CRF:
Hazards may only be played on a company whose movement/hazard phase is being resolved, or on the site they are moving to. Long-events and permanent-events may effect more than one company even though they are only played "on" one company.
CRF:
If a Nazgûl is tapped to become a short-event as printed on its card, it turns into a short-event upon declaration. At this point, the Nazgûl is a short-event just as if had been played as such from your hand.
So it's like a short event being played from your hand. So it must be played on a company who's M/H Phase it is.
Wrong topic.
Konrad Klar wrote:BTW: Lidless Eye nor CRF says nothing about "one character per turn" limit.
MELE Rules wrote:BRINGING CHARACTERS INTO PLAY
During your organization phase, you may perform one and only one of the following activities:
· You may play a non-Ringwraith character card. You must place him at his home site or at any Darkhaven site. If you do not have enough general influence or direct influence to control the character by the end of your organization phase, then the character is returned to your hand. You must place him at his home site or at any Darkhaven site.
· You may play a Ringwraith card if you do not have one in play. This is called "Revealing your Ringwraith." You may not reveal a Ringwraith if your opponent has already revealed that Ringwraith. You must place your Ringwraith at his home site or at Minas Morgul. You need not control a Ringwraith with influence - he represents you, the player. While revealing your Ringwraith is an advantage, it also carries with it the danger of losing the game by having your Ringwraith eliminated.
Konrad Klar wrote:In fact you can also influence and play a character during site phase without any additional cards/effects.
and the revealed character card may be immediately played (appearing at the same site). In order to play this character, you must have enough unused general influence to control him or an influencing character at the same site must have enough direct influence.
I stand corrected -- there are two ways for a character to be brought into play.
Since the rules provide for character play as a result of successfully influencing a character, there's still no ground for Strider or Chance Meeting to stand on. Unless you'd like to suggest that either of those cards is used in conjunction with influencing.
These same rules say that one may play a faction successfully influenced from the opponent. In this case, the rules regarding normal play of a faction are superseded (the site does not tap upon the play of a faction that has been successfully influenced away from an opponent). But a
card which allows the play of a faction under altered circumstances will not abrogate any of the rules for faction play except those specifically and directly altered by the card. Using Old Road/Hour of Need will tap a site for this reason, even though these cards have overturned this rule:
If one of your characters is at the site specified on a faction card, he may tap during the site phase to attempt an influence check in order to play the faction card.
This is because there is no direct contradiction on the card of the rule that makes a site tap after the successful play of a faction.
Likewise, in the absence of direct contradiction, there is no basis for saying that Strider's ability may be used at any time or in addition to the one character/turn limit (or according to the influence rules, if you can figure out how to work his ability there). Likewise Chance Meeting.