CardNum Guidelines: If you are unfamiliar with CardNum please be aware that Spencer "Bergil" Carney produce several online video tutorials, which are available at https://www.youtube.com/channel/UCPUibpHzbxhbnJdKs8mDe5g. Several players may also be able to offer a quick tutorial or refresher in advance of the tournament. Please reach out to ask for help on the MECCG International players Facebook pages or on the MECCG discord channel. 1) Saving your Game - Both players must ensure that the game is saved after every turn (EoT save is enabled by default). The players should also save the game manually if a disconnect, freeze, or glitch occurs. Both players must not delete their saved game until after the tournament results have been announced. The saved games are the record of the game. The Tournament Coordinate may assign Tournament Points if no record of the game exists. 2) Game Creation Options - When creating a game, the creating player must select (check) the options for “EOT auto save game.” The creating player may allow spectators if both players agree. Participants of the tournament may not spectate games held for the tournament. The creating player should NOT check the option for “make players’ hidden information visible to spectators” unless authorized by the tournament coordinator. 3) Using Maps - The “Std-regions” map accessible via the “location” deck must be used to depict region movement (instead of using actual region cards). The other region maps may only be used in Dream Card specific tournaments. Regardless, the text of region cards takes precedence over the map in determining region adjacency. 4) Point Tracking - Both players must continuously track their points of general influence, stage points, and marshalling points using the tracker in the user interface. A player must update their tracker upon request. 5) Using UI Prompts - Players should use the on-click user interface prompts for cards that have such actions. Card effects that will reveal sets of cards will have on-click prompts. The players should not attempt to draw and reveal cards on their own. 6) Revealing Manipulated Cards - A player may or may not be required to reveal some or all of the identity of such manipulated cards depending on the effect used. If the card manipulated must be a specific type of hazard or resource, then it must be revealed to the opponent using the /tall command. If the card must be either a hazard, resource, or character, then the card must be revealed using the /tell command (enabled by default). If there are no restrictions on which cards may be manipulated, the manipulated card does not have to be revealed (you may disable /tell). 7) Freezes and Glitches - If a game is frozen or glitching, the players should both perform a full/hard reload of their browser (https://councilofelrond.org/forum/viewtopic.php?f=146&t=3576), reconvene in the chat, load the saved game, and attempt to continue where the game left off as best as possible. If there is significant slow down, consider clearing the chat-log: https://councilofelrond.org/forum/viewtopic.php?f=146&t=4330. However, please save a copy of your chat log as a text file as proof of the game sequence. 8) Disconnects - If a player has disconnected from the game or they are unresponsive, the non-disconnected player must give the disconnected player 30 minutes to reconnect or wait until the time limit, if any, is reached. After waiting, the non-disconnected player should SAVE the game. If possible, the game should be continued later. The tournament coordinator may decide to end the game in its current state and roll End-of-Game corruption checks for both players.