-------------------- Generic Rules: The tournament will follow the standard Council of Lorien policy, except for the aforementioned METW-only restrictions and for the exceptions detailed below. Information on MECCG rulebooks Collected Rulings File (CRF), ICE rulings, and CoE rulings, and Council of Lorien Tournament Policy are available in the Rules section of CardNûm and on the mecca.es website. 1) Deck Integrity - Each player is required to use the same saved deck (Pool, Characters, Resources, Hazards, Sideboard, and FW-DC-SB) for the entire tournament. Players are not required to submit a list of the cards in their play deck. Instead, the server logs may be used to ensure legality. 2) Time Limit - All games have an optional time limit of four hours. If either player requests the time limit before the game, or during the first hour of the game, it is in effect. After that both players must agree to it for the time limit to be in effect. Games may be saved and continued later only if both players agree. 3) Completion of Games - Players have one week to complete each game. If the game is not completed in time, and it is your fault (e.g., a “no show”), you will receive zero tournament points and your opponent will receive six. If it is no one's fault (e.g., scheduling not possible), both players will receive three tournament points. Fault shall be determined by the tournament coordinator. Failure to submit a report as to why the game was not played automatically puts you at fault. 4) End-of-Game Ties - If players have the same amount of MPs after While Council takes place there each player receives 3 tournament points, that is no weakest-link method is not applied. 5) Reporting Results -Both players should capture and submit a screenshot of the End-of-Game state, including the Marshalling Point tracker and all cards in play. On Windows, the “Snipping Tool” or the PrtScr button (and paste into a document) may be used to capture screenshots. 6) Requesting a Bye - If a player knows that they will not be able to play a game in advance, they may request a three point bye, before pairings are assigned. One per player per tournament. 7) Tournament Point Ties - The first tie breaker will be ‘Sum of Opponent's scores.’ Opponents who did not finish the tournament will be counted as if they scored three points for each game after leaving the tournament. The second tie breaker will be ‘cumulative score.’ This is the total of the player's total score after each round. The final tie breaker will be ‘Head to Head.’ This is the number of wins against any other tied players. 8) Players Dropping Out - If a player drops out of a game, he or she drops out of the tournament and cannot reenter the tournament in a later round. That player receives no consideration for prizes or tournament ranking. If a player drops out of the game, the player concedes the game and the opponent receives the win and the maximum tournament points for the capability of his or her deck. 9) Season Rankings - Each player participating in tournaments will be ranked for fun and glory on an on-going basis. Rankings will be "reset" at some point, with the higher ranking players receiving an initial bonus after the reset. Each player starts with 150 rating points. After each game, the winner’s tournament score (under the Council of Lórien system) is added to the winner’s rating points, and subtracted from the loser’s rating points. There is also a modification based on the ratings of the players. For every 10 points the winner's rating is above the loser's rating, the loser loses one less point and the winner gains one less point. For every 10 points the loser's rating is above the winner's rating, the winner gains one more point and the loser loses one more point. There is a limit placed on gains and losses. The winner always gains at least one point, but no more than ten. Likewise, the loser always loses one point, but no more than 10.