Search found 14 matches

by dulcaoin
Tue Apr 26, 2016 9:25 pm
Forum: Odds, Ends & Hobbit Holes
Topic: MECCG on Tabletop Simulator
Replies: 31
Views: 21575

Re: MECCG on Tabletop Simulator

Tabletopia is available on Steam now. Pick a month, pick a year, and this has been true for the past decade and a half. The main server will get established, only to fail within a year or two, and then everything gets patched up. There was a period when I ran the main server at work, because we wer...
by dulcaoin
Mon Apr 25, 2016 4:08 pm
Forum: Odds, Ends & Hobbit Holes
Topic: MECCG on Tabletop Simulator
Replies: 31
Views: 21575

Re: MECCG on Tabletop Simulator

Plattform to host the standart GCCG download for non SVN Legality Checks for all allignments in SVN. There is More and a todo File What if someone made a whole new client? Still gccg, but with a better UX? And I was specifically referring to your comment about people with programming experience. Ho...
by dulcaoin
Mon Apr 25, 2016 1:59 pm
Forum: Odds, Ends & Hobbit Holes
Topic: MECCG on Tabletop Simulator
Replies: 31
Views: 21575

Re: MECCG on Tabletop Simulator

If people would continue to support it, and keep doing little things to improve it, as we do for the SVN version, and not go out to build a new platform for vanity reasons, we had a better GCCG indeed, of course it is not perfect, but I do not see the reason why people with programming experiance g...
by dulcaoin
Mon Apr 25, 2016 1:58 pm
Forum: Odds, Ends & Hobbit Holes
Topic: MECCG on Tabletop Simulator
Replies: 31
Views: 21575

Re: MECCG on Tabletop Simulator

Hmm perhaps, practising helps and I don't play any videogames so I'm probably motorically challenged in that respect. But the 3d does detract from the focus on the game, picking up cards or flipping them, in gccg that takes a fraction of a second, can you do that quickly in TTS? And yes joining car...
by dulcaoin
Fri Apr 22, 2016 5:34 pm
Forum: Odds, Ends & Hobbit Holes
Topic: MECCG on Tabletop Simulator
Replies: 31
Views: 21575

Re: MECCG on Tabletop Simulator

I've seen the TTS in action, though not played a full game with it, and the handling looked quite cumbersome. Gccg's interface isn't the most user-friendly nor visually appealing, but once you've got acquinted with the commands and shortcuts, for playing a game it's the most useful. You'll find tha...
by dulcaoin
Wed Apr 20, 2016 6:32 pm
Forum: Odds, Ends & Hobbit Holes
Topic: MECCG on Tabletop Simulator
Replies: 31
Views: 21575

Re: MECCG on Tabletop Simulator

If people would continue to support it, and keep doing little things to improve it, as we do for the SVN version, and not go out to build a new platform for vanity reasons, we had a better GCCG indeed, of course it is not perfect, but I do not see the reason why people with programming experiance g...
by dulcaoin
Wed Apr 20, 2016 6:25 pm
Forum: Odds, Ends & Hobbit Holes
Topic: MECCG on Tabletop Simulator
Replies: 31
Views: 21575

Re: MECCG on Tabletop Simulator

And what about LackeyCCG? http://www.chrisvos.com/meuk/lackey/meccg/info/ It seems to be a lot easier to install, but what's the verdict on user experience and functionality? I don't know about verdicts, but my personal opinion has always been that Travis has a very poor sense of how to make a user...
by dulcaoin
Wed Apr 20, 2016 1:41 pm
Forum: Odds, Ends & Hobbit Holes
Topic: MECCG on Tabletop Simulator
Replies: 31
Views: 21575

Re: MECCG on Tabletop Simulator

Tabletopia is available on Steam now. Yes, however, with their model, they have to stay compatible with all the browser-based players. Also, their planned business model is a pretty big turn-off. With all the folks who would balk at paying for TTS once, they'd likely never agree to a subscription m...
by dulcaoin
Wed Apr 20, 2016 1:33 pm
Forum: Odds, Ends & Hobbit Holes
Topic: MECCG on Tabletop Simulator
Replies: 31
Views: 21575

Re: MECCG on Tabletop Simulator

I think I prefer Tabletopia over Tabletop Simulator. You have probably have put a lot of time into this already but at ... The originator of the module put in the most work. I just spent a few lunch hours naming cards and adding descriptions (some of the latter work became functional). Most of my t...
by dulcaoin
Wed Apr 20, 2016 1:20 pm
Forum: Odds, Ends & Hobbit Holes
Topic: MECCG on Tabletop Simulator
Replies: 31
Views: 21575

Re: MECCG on Tabletop Simulator

Why Not juSt use GCCG? The same reasons that have always been there (note that my name is in the "Miscellaneous Contribution" list on the Authors page for gccg, so I'm neither anti-gccg nor ignorant about the product) TTS: * Much easier to configure and use * More accessible interface * B...
by dulcaoin
Tue Apr 19, 2016 3:13 pm
Forum: Odds, Ends & Hobbit Holes
Topic: MECCG on Tabletop Simulator
Replies: 31
Views: 21575

Re: MECCG on Tabletop Simulator

Darnit. There's a copied Muster Disperses image in place of Lure of Nature, so that's a problem, both content and playability. I may have to just redo the module, rather that just fix the one that's out there. :-/ (in the good news column, I sussed out how to do gccg-style scoring using their script...
by dulcaoin
Mon Apr 18, 2016 2:07 pm
Forum: Odds, Ends & Hobbit Holes
Topic: MECCG on Tabletop Simulator
Replies: 31
Views: 21575

Re: MECCG on Tabletop Simulator

Is this just the content or is it playable? For one who knows the cards by image, it can be played pretty easily. For one who has the patience to wait for card zooms (or likes spamming the alt or M keys) to read card titles, it's playable, obviously with a lot of pain. Once the names are in (and I'...
by dulcaoin
Fri Apr 15, 2016 4:29 pm
Forum: Odds, Ends & Hobbit Holes
Topic: MECCG on Tabletop Simulator
Replies: 31
Views: 21575

Re: MECCG on Tabletop Simulator

I probably should have said this when I finished porting MECCG to the workshop back in October *derp,* but anyways: Here is the collection of all expansions, all 10 challenge decks, and a map plus dice! Please let me know if I need to fix/remove something as I currently have no experience with actu...
by dulcaoin
Thu Apr 14, 2016 7:52 pm
Forum: Odds, Ends & Hobbit Holes
Topic: MECCG on Tabletop Simulator
Replies: 31
Views: 21575

Re: MECCG on Tabletop Simulator

I probably should have said this when I finished porting MECCG to the workshop back in October *derp,* but anyways: Here is the collection of all expansions, all 10 challenge decks, and a map plus dice! Please let me know if I need to fix/remove something as I currently have no experience with actu...

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