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by Thorsten the Traveller
Thu Feb 28, 2008 1:47 pm
Forum: Development
Topic: Re The Great Goblin!
Replies: 34
Views: 1546

I'd say original attack means original attack, right? so no boosts would influence that, in my book. Not that I would mind if it got Minion Stirred... The body is not important for the rescue, and he can hardly attack, then why change body at all? just a thought. Yes that would be funny, I emprisone...
by Thorsten the Traveller
Thu Feb 28, 2008 1:38 pm
Forum: Development
Topic: new huorn V
Replies: 48
Views: 2135

I made it 'including this attack', because you might get discussion about this attack then, you know, is chill douser affected by itself or not? So if you make it one strike and explicitly mention it boosts itself, there is no discussion. 2@9 is fine too. But I think the single wilderness on origina...
by Thorsten the Traveller
Thu Feb 28, 2008 1:26 pm
Forum: Development
Topic: Final two Awakened Plant cards:
Replies: 64
Views: 2817

hey Marcos, we seem to be on the same level at the precise same time here, for once :lol:
by Thorsten the Traveller
Thu Feb 28, 2008 1:25 pm
Forum: Development
Topic: Final two Awakened Plant cards:
Replies: 64
Views: 2817

exactly, not possible, it has thematic... you imagine an ent attacking another ent? Well like I said, Ent in Search can ask questions to Treebeard now too, so there's no change. The question is, do we need to manifest preference of one card over the other. I'd say yes, AP's should still be playable...
by Thorsten the Traveller
Thu Feb 28, 2008 1:16 pm
Forum: Development
Topic: Final two Awakened Plant cards:
Replies: 64
Views: 2817

Less roadblocky and more thematic to the effect we're (or I'm ) trying to create. Why more thematic? I thought it was about the forest on your doorstep? I really liked the roadblock stuff :cry: , without it it doesn't make much sense to me, now it's more of a duelling card. I don't understand the p...
by Thorsten the Traveller
Thu Feb 28, 2008 1:00 pm
Forum: Development
Topic: Final two Awakened Plant cards:
Replies: 64
Views: 2817

Joe I'm not sure that all the keyability stuff on Waiting Shadow can just be left out. First of all I don't like the idea of an AP attack being detainment at Shadow-holds, not thematically and because you should be able to target minion squatters there, I want to lead my army to the rebuilt Worthy H...
by Thorsten the Traveller
Thu Feb 28, 2008 12:35 pm
Forum: Development
Topic: Re The Great Goblin!
Replies: 34
Views: 1546

ah yes, but the original proposal had something like: rescue attack, this cards original attack...so that would mean 1@12/7
by Thorsten the Traveller
Thu Feb 28, 2008 12:32 pm
Forum: Development
Topic: new huorn V
Replies: 48
Views: 2135

okay, I might have a solution for Huorn then that anybody can agree with perhaps. Huorn V: 10/-, double wilderness awakened plant. May also be played keyed to Cardolan, Fangorn, Hart of Mirkwood, Western Mirkwood, Southern Mirkwood and Woodland Realm, and to non haven sites in these regions. If Huor...
by Thorsten the Traveller
Thu Feb 28, 2008 12:03 pm
Forum: Development
Topic: Re The Great Goblin!
Replies: 34
Views: 1546

yes no.2 for me too, you're right it would be more suitable. removing darkhold keyability but more importantly probably, playability on company moving between Rivendell and Lorien, should be enough. To make him utterly useless as a creature: remove keyability in High Pass, but I don't think that's n...
by Thorsten the Traveller
Thu Feb 28, 2008 11:51 am
Forum: Showcase
Topic: Blind To All Else
Replies: 32
Views: 7395

Ha, but you're mistaken! Saruman didn't tell Gandalf he had read the Scroll, Gandalf made the correct deduction that he must have gained some important knowledge in the archives of Minas Tirith and started searching in the Gladden Fields. It's Gandalfs superior intelligence that put the pieces toget...
by Thorsten the Traveller
Thu Feb 28, 2008 2:17 am
Forum: Development
Topic: Final two Awakened Plant cards:
Replies: 64
Views: 2817

I'm thinking a bit more on it, and maybe the keyability after Huorn attack is a bit too much after all, you are right Jambo. But the thing is, since this Nature's Revenge (former DuT) says that a character can tap to cancel an attack, he thereby automatically makes it impossible to play the other AP...
by Thorsten the Traveller
Thu Feb 28, 2008 1:12 am
Forum: Development
Topic: Virtual cards suggested that might are worth adding.
Replies: 71
Views: 3019

hey, there's a big difference between a hound and a wolf, just ask Beren or Luthien :wink: But more game-technically, wolves are pretty good because of their easy keyability. With Monstrosity you only need one to make a good attack, and it does happen that many wolves get killed, so recycling the fe...
by Thorsten the Traveller
Thu Feb 28, 2008 12:41 am
Forum: Development
Topic: Final two Awakened Plant cards:
Replies: 64
Views: 2817

I would still like to see the keyability as part of a Huorn V, there it will be definitely more effective, because you can voice Nature's Revenge, you can cancel the attack, or get smacked by it, but facing Huorn is easy, most of the time, and it's easily got back to hand or regenerated. So for play...
by Thorsten the Traveller
Thu Feb 28, 2008 12:30 am
Forum: Showcase
Topic: [Virtual Suggestion] Darkness Under Tree and awakened plants
Replies: 65
Views: 9400

ah but there's no 13/14 prowess undead, spider or wolf (keyed to just wildernessessess) that grows to supreme hights if you boost the little ones, so we have to tread more carefully here, but there are creative solutions around, wouldn't you agree? :)
by Thorsten the Traveller
Thu Feb 28, 2008 12:24 am
Forum: Showcase
Topic: Blind To All Else
Replies: 32
Views: 7395

Well of course, you'll see what the hat can do for you after VC2 :wink:

Besides, Gandalf beat Saruman to finding the ring and actually had a chance to get it in his hands, Sorryman only brought about his own ruin by capturing the wrong two hobbits, so I say Gandalf wins...

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