Search found 506 matches

by Frodo
Sat Jun 27, 2009 11:09 pm
Forum: Showcase
Topic: VSet#1 Official Release- The Road Goes Ever On- DownloadFile
Replies: 11
Views: 14440

VSet#1 Official Release- The Road Goes Ever On- DownloadFile

The official release of Virtual Set #1 is here. Play testing is finished (thank goodness). Please note that Fair-travels in Free Domains has been removed from the old playtesting version of this set, and is no longer considered legal for any Virtual Cards tournament. You must LOG IN with your user n...
by Frodo
Wed Jun 24, 2009 12:35 am
Forum: Development
Topic: Final Fixes and Tweaks for Virtual Set #1
Replies: 30
Views: 22999

Hello Everyone, Last card, I promise :lol: THEY RIDE TOGETHER Thorsten made a comment about this card that I now support. Basically, if using this card before one’s final MP-scoring turn, the current version which says "tap to move again if they move to a non-darkhaven not in or adjacent to Gor...
by Frodo
Sun Jun 21, 2009 6:30 pm
Forum: Development
Topic: some final comments on VC set 1: hero
Replies: 4
Views: 6798

Thorsten, can you clarify: with Horns, Horns, are you saying we should add "Place this in MP pile", like in the last line, so as to prevent the problem of company sensitivity AND to prevent the player thinking its value is being continuously redefined? I think that would work, but I'm just...
by Frodo
Sat Jun 20, 2009 7:02 pm
Forum: Development
Topic: some final comments on VC set 1: hero
Replies: 4
Views: 6798

Great comments, Thorsten! Master of Esgaroth: I have doubts too. Only time will tell, I guess. Armory: We can say “except Cram, Miruvor, and Potion of Prowess”. But of course, Healing Herbs is only slightly harder to discard… shouldn’t that be there as well? And ideally, I’d like to allow battle-gea...
by Frodo
Fri Jun 19, 2009 7:27 pm
Forum: Development
Topic: Dwar Unleashed
Replies: 105
Views: 56528

I have to admit, I don’t have any attachments to a “set” of new Unleashed cards. I do have attachments to creating new, viable strategies for each Ringwraith, but we don’t have to redo each Unleashed. In fact, personally, I liked the idea (a lot) of finally not redoing yet another Unleashed, but try...
by Frodo
Fri Jun 19, 2009 8:40 am
Forum: Development
Topic: Dwar Unleashed
Replies: 105
Views: 56528

I really like all the thinking you guys are doing here, especially Bandobras’s long reflections and justifications. I agree with points that each of you have made. In trying to synthesize all of them, I thought of a solution that might make everybody happy. It gives the strategic player something mo...
by Frodo
Fri Jun 19, 2009 12:57 am
Forum: Development
Topic: Final Fixes and Tweaks for Virtual Set #1
Replies: 30
Views: 22999

I figured out a way to create set expansion symbols, using a rough silhouette of the backpack-carrying Bilbo that is in the blue image Thorsen uploaded which will be our VSet 1 cover art. I attached a jpg illustrating these symbols on a card to this post. Do we think this is a nice idea, or does it ...
by Frodo
Fri Jun 19, 2009 12:55 am
Forum: Development
Topic: Final Fixes and Tweaks for Virtual Set #1
Replies: 30
Views: 22999

I looked over the Vset pdf. Here are the last few text concerns I could find. Don't worry, none of these have to do with adding more text--quite the contrary, I want them to make more sense, more quickly. First of the Order The "mathspeak" version of this card was too strange. Currently, F...
by Frodo
Sat Jun 13, 2009 2:23 am
Forum: Development
Topic: Final Fixes and Tweaks for Virtual Set #1
Replies: 30
Views: 22999

My goodness, that picture is gorgeous! Okay, I will use it to attempt to create something tasty. Thanks for posting it Thorsten. Okay, heard you guys on Fate. If anyone has last-minute concerns about other cards, even about rewordings or powers that aren't clear or necessary (as opposed to adding ne...
by Frodo
Wed Jun 10, 2009 3:06 am
Forum: Development
Topic: Final Fixes and Tweaks for Virtual Set #1
Replies: 30
Views: 22999

Okay, so this thread is on Fate of the Ithil-Stone (V). I love this card. But I hate how it doesn't make the playing of the Ithil-stone item any easier, which I think it should, given the title of this card! So, would it be to much to add to this card a second line: "+5 to your scout’s roll on ...
by Frodo
Wed Jun 10, 2009 3:05 am
Forum: Development
Topic: Final Fixes and Tweaks for Virtual Set #1
Replies: 30
Views: 22999

So I'm going through all the cards from Set 1, trying to find anything that we missed or needs to be added, in preparation for Worlds. I'm giving us the deadline of Friday June 15th to have absolutely everything done with Set #1--the arguments, the card changes, the PDF and Word doc, and any new &qu...
by Frodo
Tue Jun 09, 2009 10:03 pm
Forum: Development
Topic: Dwar Unleashed
Replies: 105
Views: 56528

Actually, if Dwar Unleashed becomes a mode card, then he can move to any non-Darkhaven site anyway. That's what mode cards by rule do (though the MELE only list the 3 original modes). Ah, this is very important information!! I tried to look it up, and found only that MELE stated the 3 original mode...
by Frodo
Tue Jun 09, 2009 6:06 pm
Forum: Development
Topic: Dwar Unleashed
Replies: 105
Views: 56528

btw I can play 3 Orc Mounts, so that would mean all wolf factions get +3? Yikes! I certainly did not mean for this to be cumulative. It should only be +1 MP, that's it. Anyone have an idea on how to word this nicely? :oops: I agree with you Thorsten that playing the wolf factions is not more danger...
by Frodo
Tue Jun 09, 2009 5:38 am
Forum: Development
Topic: Dwar Unleashed
Replies: 105
Views: 56528

Maybe you're right. Although, Our Own Wolves can only be used against an attack, so it can't be played offensively; Dwar's company, if everybody and every wolf is there, won't be *that* big.

What about allowing the movement to opponent's site only if Dwar is with no other characters?

Frodo
by Frodo
Tue Jun 09, 2009 3:29 am
Forum: Development
Topic: Dwar Unleashed
Replies: 105
Views: 56528

Okay, I spent *hours* on this, and finally came up with some very good new versions. Please test! ORC-MOUNTS Playable at any tapped or untapped site with a Wolf automatic-attack (if you have a Wolf faction in play) or an Orc automatic-attack if the influence check is >10. Standard modifications: +3 ...

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