Search found 506 matches
- Sat Jun 27, 2009 11:09 pm
- Forum: Showcase
- Topic: VSet#1 Official Release- The Road Goes Ever On- DownloadFile
- Replies: 11
- Views: 14452
VSet#1 Official Release- The Road Goes Ever On- DownloadFile
The official release of Virtual Set #1 is here. Play testing is finished (thank goodness). Please note that Fair-travels in Free Domains has been removed from the old playtesting version of this set, and is no longer considered legal for any Virtual Cards tournament. You must LOG IN with your user n...
- Wed Jun 24, 2009 12:35 am
- Forum: Development
- Topic: Final Fixes and Tweaks for Virtual Set #1
- Replies: 30
- Views: 23017
- Sun Jun 21, 2009 6:30 pm
- Forum: Development
- Topic: some final comments on VC set 1: hero
- Replies: 4
- Views: 6804
- Sat Jun 20, 2009 7:02 pm
- Forum: Development
- Topic: some final comments on VC set 1: hero
- Replies: 4
- Views: 6804
Great comments, Thorsten! Master of Esgaroth: I have doubts too. Only time will tell, I guess. Armory: We can say “except Cram, Miruvor, and Potion of Prowess”. But of course, Healing Herbs is only slightly harder to discard… shouldn’t that be there as well? And ideally, I’d like to allow battle-gea...
- Fri Jun 19, 2009 7:27 pm
- Forum: Development
- Topic: Dwar Unleashed
- Replies: 105
- Views: 56579
I have to admit, I don’t have any attachments to a “set” of new Unleashed cards. I do have attachments to creating new, viable strategies for each Ringwraith, but we don’t have to redo each Unleashed. In fact, personally, I liked the idea (a lot) of finally not redoing yet another Unleashed, but try...
- Fri Jun 19, 2009 8:40 am
- Forum: Development
- Topic: Dwar Unleashed
- Replies: 105
- Views: 56579
I really like all the thinking you guys are doing here, especially Bandobras’s long reflections and justifications. I agree with points that each of you have made. In trying to synthesize all of them, I thought of a solution that might make everybody happy. It gives the strategic player something mo...
- Fri Jun 19, 2009 12:57 am
- Forum: Development
- Topic: Final Fixes and Tweaks for Virtual Set #1
- Replies: 30
- Views: 23017
I figured out a way to create set expansion symbols, using a rough silhouette of the backpack-carrying Bilbo that is in the blue image Thorsen uploaded which will be our VSet 1 cover art. I attached a jpg illustrating these symbols on a card to this post. Do we think this is a nice idea, or does it ...
- Fri Jun 19, 2009 12:55 am
- Forum: Development
- Topic: Final Fixes and Tweaks for Virtual Set #1
- Replies: 30
- Views: 23017
- Sat Jun 13, 2009 2:23 am
- Forum: Development
- Topic: Final Fixes and Tweaks for Virtual Set #1
- Replies: 30
- Views: 23017
My goodness, that picture is gorgeous! Okay, I will use it to attempt to create something tasty. Thanks for posting it Thorsten. Okay, heard you guys on Fate. If anyone has last-minute concerns about other cards, even about rewordings or powers that aren't clear or necessary (as opposed to adding ne...
- Wed Jun 10, 2009 3:06 am
- Forum: Development
- Topic: Final Fixes and Tweaks for Virtual Set #1
- Replies: 30
- Views: 23017
- Wed Jun 10, 2009 3:05 am
- Forum: Development
- Topic: Final Fixes and Tweaks for Virtual Set #1
- Replies: 30
- Views: 23017
So I'm going through all the cards from Set 1, trying to find anything that we missed or needs to be added, in preparation for Worlds. I'm giving us the deadline of Friday June 15th to have absolutely everything done with Set #1--the arguments, the card changes, the PDF and Word doc, and any new &qu...
- Tue Jun 09, 2009 10:03 pm
- Forum: Development
- Topic: Dwar Unleashed
- Replies: 105
- Views: 56579
Actually, if Dwar Unleashed becomes a mode card, then he can move to any non-Darkhaven site anyway. That's what mode cards by rule do (though the MELE only list the 3 original modes). Ah, this is very important information!! I tried to look it up, and found only that MELE stated the 3 original mode...
- Tue Jun 09, 2009 6:06 pm
- Forum: Development
- Topic: Dwar Unleashed
- Replies: 105
- Views: 56579
btw I can play 3 Orc Mounts, so that would mean all wolf factions get +3? Yikes! I certainly did not mean for this to be cumulative. It should only be +1 MP, that's it. Anyone have an idea on how to word this nicely? :oops: I agree with you Thorsten that playing the wolf factions is not more danger...
- Tue Jun 09, 2009 5:38 am
- Forum: Development
- Topic: Dwar Unleashed
- Replies: 105
- Views: 56579
- Tue Jun 09, 2009 3:29 am
- Forum: Development
- Topic: Dwar Unleashed
- Replies: 105
- Views: 56579
Okay, I spent *hours* on this, and finally came up with some very good new versions. Please test! ORC-MOUNTS Playable at any tapped or untapped site with a Wolf automatic-attack (if you have a Wolf faction in play) or an Orc automatic-attack if the influence check is >10. Standard modifications: +3 ...