Search found 168 matches

by Beornd
Tue Sep 18, 2012 8:59 am
Forum: Online Tournaments
Topic: DC First Folk pre-release tournament
Replies: 126
Views: 91227

Re: DC First Folk pre-release tournament

4 hour battle is quite to long :-/ Heiner vs. Beornd 25 : 30 Agree 4 hours are too much, making DC tournaments not my favourite I guess. Espacially if even then rule violations may have decided the game (espacially using the 2 miner pick items even they are weapons against rock fall for 3 attacks a...
by Beornd
Mon Sep 17, 2012 6:21 am
Forum: Online Tournaments
Topic: DC First Folk pre-release tournament
Replies: 126
Views: 91227

Re: DC First Folk pre-release tournament

4 hour battle is quite to long :-/

Heiner vs. Beornd 25 : 30
by Beornd
Fri Sep 14, 2012 8:36 am
Forum: Online Tournaments
Topic: DC First Folk pre-release tournament
Replies: 126
Views: 91227

Re: DC First Folk pre-release tournament

Heiner vs. Beornd - 'Saturday "High Noon" (12:00 h)

Delayed - new term - Sunday 19:00 h
by Beornd
Thu Sep 06, 2012 9:49 pm
Forum: Online Tournaments
Topic: DC First Folk pre-release tournament
Replies: 126
Views: 91227

Re: DC First Folk pre-release tournament

Balrog (Mario) - Beornd 8 : 34
by Beornd
Mon Aug 20, 2012 9:27 am
Forum: Online Tournaments
Topic: DC First Folk pre-release tournament
Replies: 126
Views: 91227

Re: DC First Folk pre-release tournament

I will try to take time for that - count me in
by Beornd
Sun Aug 19, 2012 4:55 pm
Forum: Odds, Ends & Hobbit Holes
Topic: Poll: using symbols in meccg textbox
Replies: 28
Views: 18792

Re: Poll: using symbols in meccg textbox

I don´t need them too. They renember me at magic and i hate magic :) The LCG´s games (AGoT and Lotr) i play dont use them and nobody missed them there. And for this DC project with such long text lines it could be work or not, because more than 3 symbols are not machinable. So my vote up to 3 positi...
by Beornd
Sun Apr 22, 2012 11:41 am
Forum: Everything Else
Topic: FWSLC 2012 talk and pool
Replies: 195
Views: 128912

Re: FWSLC 2012 talk

Much better time :wink: - Ihsanshade and i also in.
by Beornd
Tue Dec 06, 2011 7:26 am
Forum: Everything Else
Topic: Finnish Nationals 2011
Replies: 12
Views: 13735

Re: Finnish Nationals 2011

WOW - Mikko is back - after a long break like Tiger Woods - especially we all hope that there has not been the same reasons...... :D
by Beornd
Sat Dec 03, 2011 10:15 am
Forum: GCCG
Topic: Server down
Replies: 60
Views: 43332

Re: Server down

yeah - the same here - today i played with Alex at 12:30 am gccg crashed :cry:
by Beornd
Tue Nov 15, 2011 3:46 pm
Forum: GCCG
Topic: Bug!
Replies: 1
Views: 3166

Bug!

Since my last update - tortoise ---> core folder - the infobox an the left side about price, deck and name info is one letter line smaller and i cannot read my whole deckname. Anyone an idea who changed this and who can correct this? i fear anybody from the Magic community did this! Screenshot Bug.p...
by Beornd
Mon Oct 24, 2011 1:43 pm
Forum: Worlds
Topic: Worlds 2011 Warsaw reports etc
Replies: 14
Views: 14511

Re: Worlds 2011 Warsaw results

The year of Enrique - after winning Lure GO - now a worthy winner and a really champ. GRATS [-me_eye-]
by Beornd
Tue Oct 11, 2011 7:54 pm
Forum: GCCG
Topic: Lotr LCG
Replies: 4
Views: 4371

Re: Lotr LCG

I play AgoT on http://www.octgn.net/ and it works very nice - now Lotr LCG is also online - try it :P

http://octgn.gamersjudgement.com/viewforum.php?f=25
by Beornd
Sat Oct 08, 2011 10:41 am
Forum: Odds, Ends & Hobbit Holes
Topic: Cheeze Discussion
Replies: 31
Views: 17397

Re: Cheeze Discussion

Most of this "cheeze" would be adapt very easy. Change the card-text/rules: elves of lindon - 1 Mp because playable at a [-me_ha-] orcs of moria and stinker - 1 Mp for a balrog player because playable at a [-me_dha-] rolled down the sea - playable once per turn (than not unique) carambor -...
by Beornd
Fri Sep 23, 2011 11:51 am
Forum: CoE Rules & Errata Community Proposals
Topic: some rules ideas to generate a new impulse in the scene
Replies: 21
Views: 19432

Re: some rules ideas to generate a new impulse in the scene

I´m feeling really confused for some time past. in regular intervalls i find new topics with new ideas to activate our game. All speak about new ideas of new cardtexts, rulechanges and really necessary adaptions. but since i followed this discussions (now i play 10 years) nothing was innovated. or ...
by Beornd
Thu Sep 22, 2011 6:52 pm
Forum: CoE Rules & Errata Community Proposals
Topic: some rules ideas to generate a new impulse in the scene
Replies: 21
Views: 19432

Re: some rules ideas to generate a new impulse in the scene

I´m feeling really confused for some time past. in regular intervalls i find new topics with new ideas to activate our game. All speak about new ideas of new cardtexts, rulechanges and really necessary adaptions. but since i followed this discussions (now i play 10 years) nothing was innovated. or d...

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