Search found 705 matches

by miguel
Mon May 04, 2020 11:17 pm
Forum: Decks, Strategy, Tips, Ideas
Topic: Simplified Timing Rules (Active & Passive Conditions)
Replies: 31
Views: 15987

Re: Simplified Timing Rules (Active & Passive Conditions)

I've been trying to think of an example where the order matters (2A) but I can only come up with situations where effects NOT already in play cause the order to matter. Let me know if you have a gameplay example. The One Ring gives +1 CP for all characters in the bearer's company, which would be an...
by miguel
Mon May 04, 2020 10:04 pm
Forum: 2019 Annual Rules Vote - Submissions
Topic: Agent movement
Replies: 7
Views: 5988

Re: Agent movement

"Udun is adjacent to Dagorlad for Ringwraith players" to "Ringwraith companies may move as though Udun and Dagorlad were adjacent" Current state of the rule leads to situation where Ringwraith player has different view on adjacency of the regions than non-Ringwraith player, when...
by miguel
Mon May 04, 2020 9:00 pm
Forum: 2019 Annual Rules Vote - Submissions
Topic: Agent movement
Replies: 7
Views: 5988

Re: Agent movement

Dark Minions insert wrote: An agent is a hazard that represents an individual that has been sent on a covert mission by the Dark-lord or one of his Dark Lieutenants.
Khamul the Easterling wrote: Mon Apr 22, 2019 11:23 am My proposal is to make the regions of Udun and Dagorlad adjacent, regardless of a deck's alignment.
Makes sense to me! :)
by miguel
Mon May 04, 2020 7:22 pm
Forum: Decks, Strategy, Tips, Ideas
Topic: Simplified Timing Rules (Active & Passive Conditions)
Replies: 31
Views: 15987

Re: Simplified Timing Rules (Active & Passive Conditions)

I think it would be beneficial to have an example with corruption cards for 2B, because while they don't work together in a way that matters in terms of the OP, the order they are applied can certainly matter for gameplay.
by miguel
Mon May 04, 2020 7:08 pm
Forum: CoE Rules & Errata Community Proposals
Topic: Potential Carambor Fix
Replies: 86
Views: 55408

Re: Potential Carambor Fix

Moving back and forth between the same two sites over and over is not reasonable or necessary for any purpose beyond preventing the other player from taking a turn. The entire point of the Carambor Machine is to prevent the other player from taking their turn so that you can win. That is stalling f...
by miguel
Mon May 04, 2020 4:29 pm
Forum: CoE Rules & Errata Community Proposals
Topic: Potential Carambor Fix
Replies: 86
Views: 55408

Re: Potential Carambor Fix

No one is saying Carambor machine is bulletproof (nothing is). You can absolutely build a hazard deck that has a decent chance against it, but let's be honest, the average tournament hazard portion has very few cards that can stop it. A well built Carambor deck has a lot of helper cards as well, whi...
by miguel
Sat May 02, 2020 4:39 pm
Forum: Decks, Strategy, Tips, Ideas
Topic: Simplified Timing Rules (Active & Passive Conditions)
Replies: 31
Views: 15987

Re: Simplified Timing Rules (Active & Passive Conditions)

2. If multiple effects already in play would happen at the same time, those effects are applied in the order that they were originally brought into play, except : The Hazard Player decides the order of applying the effects if the order matters , but only if those effects were in play at the start o...
by miguel
Wed Apr 29, 2020 5:20 pm
Forum: CoE Rules & Errata Community Proposals
Topic: Potential Carambor Fix
Replies: 86
Views: 55408

Re: Potential Carambor Fix

How the Carambor Machine is supposed to work: Hero resources have effects to untap characters each M/H phase, such as Washed and Refreshed , Healing of Nimrodel , and Hall of Fire . You can exhaust the play decks twice using Carambor's infinite movement such that you can "Call The Council"...
by miguel
Sat Apr 25, 2020 9:44 am
Forum: Decks, Strategy, Tips, Ideas
Topic: Simplified Timing Rules (Active & Passive Conditions)
Replies: 31
Views: 15987

Re: Simplified Timing Rules (Active & Passive Conditions)

Shocking that none of the top players in the world actually know the rules well enough to explain why the Carambor machine doesn't work. This actually blows my mind more than when I recognized certain bad apples. What you don't seem to be taking into account, is that these tournaments were governed...
by miguel
Sat Apr 25, 2020 8:44 am
Forum: Decks, Strategy, Tips, Ideas
Topic: Simplified Timing Rules (Active & Passive Conditions)
Replies: 31
Views: 15987

Re: Simplified Timing Rules (Active & Passive Conditions)

We are not looking at Annotation 26 in a vacuum. We are comparing it to Annotation 10, which is way more cumbersome than Annotation 26. If you have never seen the Hazard player say "When I play undead creatures this phase, they'll get +1 strike and then their strikes will double, obvi " T...
by miguel
Sat Apr 25, 2020 7:58 am
Forum: CoE Rules & Errata Community Proposals
Topic: Potential Carambor Fix
Replies: 86
Views: 55408

Re: Potential Carambor Fix

The Carambor Machine actually doesn't work when carefully reading the card effects and understanding how and when they would be declared. I nominate Miguel to explain why. You could start by explaining why Healing of Nimrodel (and Hall of Fire) doesn't actually work at all. Then you could explain h...
by miguel
Thu Apr 23, 2020 11:18 pm
Forum: Decks, Strategy, Tips, Ideas
Topic: Simplified Timing Rules (Active & Passive Conditions)
Replies: 31
Views: 15987

Re: Simplified Timing Rules (Active & Passive Conditions)

Plague of Wights and The Moon is Dead doesn't have to be announced because it's obvious that the hazard player would choose the more punishing option. The best example where the Hazard Player might choose is the one given in the Companion: Fell Winter and Morgul Night are alternatives, one result n...
by miguel
Thu Apr 23, 2020 9:24 am
Forum: Decks, Strategy, Tips, Ideas
Topic: Simplified Timing Rules (Active & Passive Conditions)
Replies: 31
Views: 15987

Re: Simplified Timing Rules (Active & Passive Conditions)

I played at a time when ICE was still around, and while I wasn't internationally active back then, I played with people who were. ICE also had some sort of ambassador program, so one of the local guys was very close to ICE. We had tournaments quite often back then, and I can tell you that in none of...
by miguel
Wed Apr 22, 2020 5:34 pm
Forum: Decks, Strategy, Tips, Ideas
Topic: Simplified Timing Rules (Active & Passive Conditions)
Replies: 31
Views: 15987

Re: Simplified Timing Rules (Active & Passive Conditions)

Very nice work, just a few comments. :) 1B. An effect that applies to a category of cards or effects when they come into play does not beat an earlier played effect applying to specific cards or effects already in play (whether in that category or not), unless the subsequent effect is an on-going ca...
by miguel
Wed Apr 22, 2020 8:16 am
Forum: 2019 Annual Rules Vote - Submissions
Topic: Passive Conditions
Replies: 41
Views: 20033

Re: Passive Conditions

Yes the case of Many Sorrows Befall was purely hypothetical, but since you asked, The Under-roads would make a good target. Just saying there could be gameplay reasons for playing something, if allowed. But fair enough, let's take a look at resources for a better example. Annotation 25a states that ...

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