Search found 1615 matches
- Thu Feb 28, 2008 1:47 pm
- Forum: Development
- Topic: Re The Great Goblin!
- Replies: 34
- Views: 12757
I'd say original attack means original attack, right? so no boosts would influence that, in my book. Not that I would mind if it got Minion Stirred... The body is not important for the rescue, and he can hardly attack, then why change body at all? just a thought. Yes that would be funny, I emprisone...
- Thu Feb 28, 2008 1:38 pm
- Forum: Development
- Topic: new huorn V
- Replies: 48
- Views: 18245
I made it 'including this attack', because you might get discussion about this attack then, you know, is chill douser affected by itself or not? So if you make it one strike and explicitly mention it boosts itself, there is no discussion. 2@9 is fine too. But I think the single wilderness on origina...
- Thu Feb 28, 2008 1:26 pm
- Forum: Development
- Topic: Final two Awakened Plant cards:
- Replies: 64
- Views: 23112
- Thu Feb 28, 2008 1:25 pm
- Forum: Development
- Topic: Final two Awakened Plant cards:
- Replies: 64
- Views: 23112
exactly, not possible, it has thematic... you imagine an ent attacking another ent? Well like I said, Ent in Search can ask questions to Treebeard now too, so there's no change. The question is, do we need to manifest preference of one card over the other. I'd say yes, AP's should still be playable...
- Thu Feb 28, 2008 1:16 pm
- Forum: Development
- Topic: Final two Awakened Plant cards:
- Replies: 64
- Views: 23112
Less roadblocky and more thematic to the effect we're (or I'm ) trying to create. Why more thematic? I thought it was about the forest on your doorstep? I really liked the roadblock stuff :cry: , without it it doesn't make much sense to me, now it's more of a duelling card. I don't understand the p...
- Thu Feb 28, 2008 1:00 pm
- Forum: Development
- Topic: Final two Awakened Plant cards:
- Replies: 64
- Views: 23112
Joe I'm not sure that all the keyability stuff on Waiting Shadow can just be left out. First of all I don't like the idea of an AP attack being detainment at Shadow-holds, not thematically and because you should be able to target minion squatters there, I want to lead my army to the rebuilt Worthy H...
- Thu Feb 28, 2008 12:35 pm
- Forum: Development
- Topic: Re The Great Goblin!
- Replies: 34
- Views: 12757
- Thu Feb 28, 2008 12:32 pm
- Forum: Development
- Topic: new huorn V
- Replies: 48
- Views: 18245
okay, I might have a solution for Huorn then that anybody can agree with perhaps. Huorn V: 10/-, double wilderness awakened plant. May also be played keyed to Cardolan, Fangorn, Hart of Mirkwood, Western Mirkwood, Southern Mirkwood and Woodland Realm, and to non haven sites in these regions. If Huor...
- Thu Feb 28, 2008 12:03 pm
- Forum: Development
- Topic: Re The Great Goblin!
- Replies: 34
- Views: 12757
yes no.2 for me too, you're right it would be more suitable. removing darkhold keyability but more importantly probably, playability on company moving between Rivendell and Lorien, should be enough. To make him utterly useless as a creature: remove keyability in High Pass, but I don't think that's n...
- Thu Feb 28, 2008 11:51 am
- Forum: Showcase
- Topic: Blind To All Else
- Replies: 32
- Views: 28546
Ha, but you're mistaken! Saruman didn't tell Gandalf he had read the Scroll, Gandalf made the correct deduction that he must have gained some important knowledge in the archives of Minas Tirith and started searching in the Gladden Fields. It's Gandalfs superior intelligence that put the pieces toget...
- Thu Feb 28, 2008 2:17 am
- Forum: Development
- Topic: Final two Awakened Plant cards:
- Replies: 64
- Views: 23112
I'm thinking a bit more on it, and maybe the keyability after Huorn attack is a bit too much after all, you are right Jambo. But the thing is, since this Nature's Revenge (former DuT) says that a character can tap to cancel an attack, he thereby automatically makes it impossible to play the other AP...
- Thu Feb 28, 2008 1:12 am
- Forum: Development
- Topic: Virtual cards suggested that might are worth adding.
- Replies: 71
- Views: 26262
hey, there's a big difference between a hound and a wolf, just ask Beren or Luthien :wink: But more game-technically, wolves are pretty good because of their easy keyability. With Monstrosity you only need one to make a good attack, and it does happen that many wolves get killed, so recycling the fe...
- Thu Feb 28, 2008 12:41 am
- Forum: Development
- Topic: Final two Awakened Plant cards:
- Replies: 64
- Views: 23112
I would still like to see the keyability as part of a Huorn V, there it will be definitely more effective, because you can voice Nature's Revenge, you can cancel the attack, or get smacked by it, but facing Huorn is easy, most of the time, and it's easily got back to hand or regenerated. So for play...
- Thu Feb 28, 2008 12:30 am
- Forum: Showcase
- Topic: [Virtual Suggestion] Darkness Under Tree and awakened plants
- Replies: 65
- Views: 33057
- Thu Feb 28, 2008 12:24 am
- Forum: Showcase
- Topic: Blind To All Else
- Replies: 32
- Views: 28546