Interactive MECCG Maps

Moderators: Vastor Peredhil, Thorsten the Traveller

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Muzgash
Posts: 68
Joined: Tue Jul 09, 2013 1:24 am

Interactive MECCG Maps

Post by Muzgash »

Hi, I've been working on creating an interactive map that will show which resources are playable in a given region.

Here is a very incomplete proof of concept of this map:

https://uvatha.github.io/

I'd love to keep working on this and eventually create something that people find useful, but right now I'm working with card data that is very stale (taken from here https://github.com/vastorper/dc. Is there a place where I can find updated files?

All I need are the most up to date MSE files, for which I have a process to automatically create spoilers. Or, if spoilers already exist, I can use those along with the up-to-date card images. Incidentally, if we need spoilers created, I'd be happy to do that.

Thanks for taking a look!

Vastor Peredhil
Council Member
Posts: 1215
Joined: Wed Jan 31, 2007 10:46 am
Location: Kempen (Niederrhein) Germany

Re: Interactive MECCG Maps

Post by Vastor Peredhil »

well - one could ask for them for one - people always expected to keep everything up to date.

thing is cardnum has the most up-to-date stuff - which requires us to not need to post MSE files any longer -

so let me know - or best get onto the meccg discord server and we can talk about what you need etc.

yours Nicolai aka Vastor DC Team

Muzgash
Posts: 68
Joined: Tue Jul 09, 2013 1:24 am

Re: Interactive MECCG Maps

Post by Muzgash »

Sorry, Nicolai. I certainly didn't mean to make it sound like I was complaining. I will check out the discord the first chance I have. I certainly appreciate all of the work you have done, and I'm just hoping to make a contribution as well.

I should be able to ingest the data regardless of how it is being stored now.

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