Automatic attack restrictions
Posted: Wed Feb 14, 2007 3:14 pm
CRF wrote: "The only resources you may play against automatic-attacks are ones that cancel the attack, cancel a strike, or would be otherwise playable during the strike sequence."
This really really really blows. When was it added to the CRF?
on the other hand, what is this silly phrase "or would be otherwise playable during the strike sequence" supposed to mean, exactly? The rules for the strike sequence have the same bloody clause about "would be otherwise playable" -- so the reader just gets sent in circles!
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OK, did some more reading. This is perhaps the worst rule in the game.
You cannot play Sojourn in Shadows or Ruse when facing an auto-attack, which means that a lone ringwraith in heralded lord mode just became even weaker. It's now virtually impossible to play such a deck (akhorahil is useless as a dragon influencer now, and the witch king cannot sneak into Shelob's Lair to play the last child...). Ugh.
If ever a rule needed overturning, it would be this one.
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MIKKO:
I agree, something needs to be done here. I suppose we could expand the types of cards that are playable instead of actually overturning the rule (though the end result might be pretty much the same)?
The same wording also appears in CRF:Timing:
Quote:
Annotation 24: If a card specifies that more than one action occurs when the card itself is resolved in a chain of effects, all of these actions are to be resolved in the card's chain of effects uninterrupted and in the order listed on the card. No actions may be declared to occur between these multiple actions. The actions listed on the card are considered to have been declared in the reverse order as they are printed.
(amendment to original version of Annotation 24): As an exception, if one of the effects of a card is an attack, cards may be played that cancel the attack, cancel one of its strikes, or that otherwise are playable during the strike sequence--see Annotation 18 (Turn Sequence, Movement/ Hazard Phase, Combat, Strike Sequence).
Note that Annotation 24 is about cards with multiple actions, so it might not affect Tidings of Bold Spies (as Jaded pointed out here), but it would affect cards like Long Dark Reach, which just adds to the confusion...
If we come up with something good for the automatic-attack entry, I feel we should apply it to Annotation 24 as well.
This really really really blows. When was it added to the CRF?
on the other hand, what is this silly phrase "or would be otherwise playable during the strike sequence" supposed to mean, exactly? The rules for the strike sequence have the same bloody clause about "would be otherwise playable" -- so the reader just gets sent in circles!
----------------------------------------------------------------------------
OK, did some more reading. This is perhaps the worst rule in the game.
You cannot play Sojourn in Shadows or Ruse when facing an auto-attack, which means that a lone ringwraith in heralded lord mode just became even weaker. It's now virtually impossible to play such a deck (akhorahil is useless as a dragon influencer now, and the witch king cannot sneak into Shelob's Lair to play the last child...). Ugh.
If ever a rule needed overturning, it would be this one.
-------------------------------------------------------------------------
MIKKO:
I agree, something needs to be done here. I suppose we could expand the types of cards that are playable instead of actually overturning the rule (though the end result might be pretty much the same)?
The same wording also appears in CRF:Timing:
Quote:
Annotation 24: If a card specifies that more than one action occurs when the card itself is resolved in a chain of effects, all of these actions are to be resolved in the card's chain of effects uninterrupted and in the order listed on the card. No actions may be declared to occur between these multiple actions. The actions listed on the card are considered to have been declared in the reverse order as they are printed.
(amendment to original version of Annotation 24): As an exception, if one of the effects of a card is an attack, cards may be played that cancel the attack, cancel one of its strikes, or that otherwise are playable during the strike sequence--see Annotation 18 (Turn Sequence, Movement/ Hazard Phase, Combat, Strike Sequence).
Note that Annotation 24 is about cards with multiple actions, so it might not affect Tidings of Bold Spies (as Jaded pointed out here), but it would affect cards like Long Dark Reach, which just adds to the confusion...
If we come up with something good for the automatic-attack entry, I feel we should apply it to Annotation 24 as well.