Agent movement restrictions
Posted: Fri Aug 23, 2013 10:23 am
So, how/when do the agent movement restrictions for Wizardhavens apply? The CRF entry about it seems a bit vague, and it is unfortunate so many entries were cut short (I'm assuming it came from an ICE digest), not giving us a clear idea about its context.Eric's Q and my reply wrote:agents may not move to Havens. Which sites are used for reference for this? I assume your (direct) opponent's versions, not the "alignment's " version? Moria is Darkhaven for Balrog, but not for other minions...
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This is a tough one, something I've wondered myself from time to time. I found two relevant CRF entries about it:
This much is clear, all versions of Hero Havens are always off-limits, regardless of player alignments (unless card overrides rule like Anarin). Minion Darkhavens have no effect on agents, they can move there freely. With Wizardhavens, things could get more complicated, and I see two possibilities.
- - Agents may not move to any version of a hero Haven, unless they have a special ability allowing them to.
- Only Elven agents can move to a site that is a Wizardhaven.
First, the wording of the CRF entries are different, perhaps suggesting the Wizardhavens are to be treated differently from Hero havens. In that light I would venture a guess that if either (or both) of the players is a Fallen-wizard, all versions of sites that are considered Wizardhavens within the game are off-limits for non-elf agents. Like if either player is FW Radagast, then all versions of Rhosgobel is a Wizardhaven for this purpose. And any new Wizardhavens created during the game would of course be off-limits. If neither player is FW, agents can move to Isengard etc. freely.
Second, and this is a much more simple option, treat Wizardhavens similarly to Hero Havens. So The White Towers, Isengard and Rhosgobel are always off-limits to non-elf agents, as well as any new Wizardhavens that pop up. I'm always a fan of K.I.S.S. and can't think of any compelling reason to not go with this interpretation. However, I will discuss this one with the netrep team to issue a ruling.
I understand your thoughts about agent movement vs. opponent alignment, but if you play FW, your agents (just like the other hazards) are not working for your FW even though it kinda looks like they are. So it makes sense they would stay away from The White Towers, even though it's your FW and your agent (same reason agents controlled by Hero players don't get to go to Hero Havens).