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Minion Arkenstone
Posted: Thu Jun 14, 2007 2:22 pm
by Sauron
When exactly does the effects of a Minion Arkenstone take effect?
Scenario:
Minion player A has minion arkenstone in play
FW Player B plays We Have Come to Kill to play Gloin.
Player B is currenly using 15/20 GI.
Can he bring Gloin into play?
Posted: Thu Jun 14, 2007 9:08 pm
by Konrad Klar
CRF, Turn Sequence, Organization Phase, Followers wrote:[crf.html#new @] A character's direct influence must be greater than or equal to the mind attribute of another character to allow him to take control of that other character, even if the characters mind stat would be lowered once he /she became a follower. [CoE] [crf.html#non-rev %]
In this case (that may take place if So You've Come Back is played on character in company) mind value of moving character under control of DI is checked at declaration. Mind value after such moving does not count.
I think that if ruling for interaction between playing characters and applying effect of Arkenstone (Diminish and Depart, Palm To Palm) would be consistent with this idea, then playing of Gloin should be allowed.
Of course Gloin would be immediately removed from the control of DI in such case.
Posted: Sat Jun 23, 2007 12:22 am
by zarathustra
Sounds good to me. After all, Gloin is not yet in play until after ACM resolves. Arkenstone cannot boost his mind until he's in play.
Proposed Ruling:
Mind-altering effects such as The Arkenstone (minion), Palm to Palm, and Diminish and Depart are not considered when deciding whether a character has enough direct influence to control another character being brought into play with direct influence (e.g., through We Have Come to Kill, A Chance Meeting, or during the organization phase at a site where your avatar is not present).
Posted: Sun Jun 24, 2007 7:27 am
by miguel
Aye.
Posted: Sun Jun 24, 2007 1:34 pm
by zarathustra
Published in Digest 118.
Done. Locked.
