Hall of Fire Timing
Posted: Sat Jun 23, 2007 1:17 am
Joe Bisz, in an email wrote:I understand that for a haven squatting company, Hall of Fire triggers at the end of their m/h phase. However, when precisely does hall of fire's effect occur if a company is moving to a haven with Hall of Fire on it? Does a company need to be squatting to be affected by it (unless it is a moving company that is moving during the last m/h phase, thereby legally arrive at the haven "at the end of all m/h phases?)" See the various COE rulings quoted below here, which suggest that a company must actually BE at the haven to use the effects of Hall of Fire. They also suggest that although Hall of Fire can be triggered during the m/h phase on a company moving during the last m/h phase, the untapping effects are not actually *applied* until the site phase--is that also correct?
Also, does the ruling still stand that "the end of all Movement/Hazard
phases" = "the end of the last Movement /Hazard phase" ?
Finally, Chad ruled below that moving to a Hall of Fire haven then playing Bridge would not allow one to untap from Hall before Bridge's extra movement, because "the company is never at the haven." But if this strict interpretation of being at a haven is correct, why are cards like Bridge allowed to work at all, since they say "playable on a company that has moved to a haven this turn"--and a moving company has never moved to a haven until the end of all m/h phases, so unless it's the last company to take its turn, it shouldn't be allowed to move, right?
(COE Quoted)>>
Witnessed a game on GCCG yesterday that had two Hall of Fire on one copy of Isengard ( Fallen-wizard Haven) and a company moving to another copy of Isengard ( last Movement / Hazard phase). The player used the option to join both companies at the Haven at the end of all Movement/Hazard phases and claimed he could therefore untap two characters in said company. Was he right?
*** As there isn't supposed to be anything between phases ( we can't take actions there, so why would the game rules?), I believe the first option to be correct: "the end of all Movement/Hazard phases" = "the end of the last Movement /Hazard phase". So this untapping with Hall of Fire by joining the companies is legal.
>>
First, if one cannot take actions between the end of all m/h phases and the site phase, and if a moving company is not at a site until the site phase, why is this multiple use of Hall of Fire allowed to work?
*** Hall of Fire states that its effect occurs "immediately following [the company's] movement/hazard phase." This means that its effect is the first thing that occurs during that company's site phase. Since the companies have already joined, per the CRF, the ruling is correct. See Digest # 67 for the ruling in question.
>>
And finally what about Hall of Fire? I move to a Haven with Hall of Fire on it. Then I play Bridge. Am I allowed to untap / heal a character before leaving by Bridge?
*** No, because the company is never at that Haven.