Creature Heavy Hazard Decks?

Post your decks, discuss strategy, ask for tips, etc.
Post Reply
User avatar
CDavis7M
Posts: 259
Joined: Fri Jul 20, 2018 3:10 am
Location: California

Creature Heavy Hazard Decks?

Post by CDavis7M » Wed Apr 24, 2019 9:28 pm

It seems like the goal in most hazard decks is to use as few creatures as possible, including Uvatha, Mouth, Adunaphel, etc. to barely get to 12. However, I'm interested in decks that use a lot of creatures. Does anyone use a heavy creature portion in any of their decks? And would you be willing to share and discuss how it works?

It seems like Orc hazards are good for this due to their playability and variety of enhancers. But, once you start adding a lot of enhancers beyond Minions Stir (e.g., Doors of Night, Scimitars of Steel + Nazgul, Fury of the Iron Crown, Host of Bats, etc), then you are starting to use up a lot of your 30 cards. And orcs are fairly weak without enhancers, which is the trade off for their playability. I have an example below.

Undead are stronger than orcs, but are not nearly as playable. The various Drakes cover a lot of ground and seem fairly well balanced. And they have some neat enhancers. I'm still looking into these.


Anyway, here's a variation of a hazard deck that I've been using. It's got 20 Orcs and Wolves. It doesn't use Doors of Night as that conflicts with my resources. What is fun is that there is often a creature or two that can be played. But, these creatures mostly just give away MP, unless there are low prowess characters. Fury and Pierced help boost the damage and can sometimes wound or kill (though Pierced mostly works with the lower prowess creatures). Of course, this hazards aren't robust - lacking any sort of corruption, roadblock, anti-low-GI, etc. I put some of these in the sideboard. But overall, I haven't found this hazard deck to be worse than other hazard decks, despite being unconventional. Let me know if you have any ideas or suggestions.
[-me_dh-] [-me_dh-] [-me_dh-]
3 Orc-lieutenant
3 Uruk-lieutenant
2 Little Snuffler
2 Orc-warriors
2 Orc-guard
3 Orc-warband
3 Dire Wolves
2 Wargs

3 Minions Stir
1 Fury of the Iron Crown
3 Pierced by Many Wounds
3 Twilight

Vastor Peredhil
Council Member
Posts: 1005
Joined: Wed Jan 31, 2007 10:46 am
Location: Kempen (Niederrhein) Germany

Re: Creature Heavy Hazard Decks?

Post by Vastor Peredhil » Wed Apr 24, 2019 9:40 pm

Wargs and Dire Wolves do not cover your [-me_fd-] blind spots, so rather include some "An Unexpected Outposts" to recylce your Minion Stir, also include Searching eyes to deal with Scout canceling cards, and 2 or 3 Tribes present

yours Nicolai

look into the pre-made DCCDs most are heavy creature based

Post Reply

Return to “Decks, Strategy, Tips, Ideas”