LeadFact, What's the deal? (nerfing)
Posted: Fri Feb 09, 2018 11:38 am
Who is the genius that came up with this ruling (for Leader Factions) (Chad Martin) ?
ยป Factions played with a leader are worth two extra MP per group of factions, not per faction [CRF].
I have been playing it fine with this ruling, but I find this just so limiting to a point, in that it's really cool, but made trivial.
For instance you can go get a regular old Orcs of Gundabad for 3 MP, done.
In order to get, let's just say the 5 MP, for three 1 MP Factions, you have to almost every time go the whole 1st deck, till the end.
Not to mention dedicate a Leader to stay there some times a Lieutenant, lets say. When you get all three, you get a total,
for the whole game commitment 8 MP. What? 8 MP? I mean ok, let's say you got 3,3,3+3= 12. Is this something that is SO BONKERS?
No where on the card does this have a "Can't be duplicated" etc. in the Original Ruling.
The only reason I say this, is because trying to make Short Game Decks (RW), and use the cards we are given, I find that all a Wizard deck or even a Fallen-wizard deck has to do is SNEEZE, and they practically have 40 MP! I mean Radagast thru Wilderness is insane, he is just like BOOMP. Done, whatcha got? A 1 MP Orcs of Udun, and no items. Sorry kiddo 35 MP to 18 MP.
I mean honestly when you can commit to a Dunlendings, Ice-Orcs, or Hillmen, or for crying out loud a Dragon Faction, with practically no commitment.
In my testing you have two options.
You can go with either:
Lieutenant at 9 G.I. (getting 5 D.I.)
or
Troll-chief at 6 G.I. and use a Minor Item, Blazon of course
and ensure that you get your ROLLS IN. And if you get lucky and get a Uruk-Hai, then GREAT!
But this is MAXIMUM.
This leaves you with 11 G.I.!
What the heck are you gonna do with 11 G.I.?
or 14 G.I. and 1 Minor Item Option Left?
I mean the rule was never there, and we are talking about 8 MP vs 12 MP, in which RW-players really have a hard time getting over the 30 MP threshold.
Don't get me wrong tho, look at this Scenario:
Two Lieutenants 1st turn, they move and post up.
One at Ungol, One at Gorgor. Now you can't really do much, to you know, wreck 'um. They just post up and WILL score. So, with this FULL COMMIT, you end up with:
1,1,1,2+3 = 8 MP
1,1,1,2+3 = 8 MP
16 MP, done. DONE!
I mean it's BORING, and a CAMPER deck, but it exists. But it fails!!
Let say under, what should be normal rulings.
3,3,3,+3 = 12 MP
3,3,3,+3 = 12 MP
Now you have a STANDARD 24 MP, but you still lose? but with the Uruk-hai 2 MP
12,12,2= 26 MP?
But here I am like WHAT IS THE RULING FOR?? TOTAL 100% commit, you can't even win?
you just get a STANDARD 26 beats 25, and that SHOULD BE how this is SCORED.
if these were 2 MP factions then I would be OK the Ruling make 100% sense, they just aren't and it just doesn't...
sure 4+4+4+3=15 would be crazy. For not having to work, and to have something, somewhat easy.
Just something to DISCUSS. Because I believe the founding fathers intended for us to build the Mordor Hosts!!
Laters...
ยป Factions played with a leader are worth two extra MP per group of factions, not per faction [CRF].
I have been playing it fine with this ruling, but I find this just so limiting to a point, in that it's really cool, but made trivial.
For instance you can go get a regular old Orcs of Gundabad for 3 MP, done.
In order to get, let's just say the 5 MP, for three 1 MP Factions, you have to almost every time go the whole 1st deck, till the end.
Not to mention dedicate a Leader to stay there some times a Lieutenant, lets say. When you get all three, you get a total,
for the whole game commitment 8 MP. What? 8 MP? I mean ok, let's say you got 3,3,3+3= 12. Is this something that is SO BONKERS?
No where on the card does this have a "Can't be duplicated" etc. in the Original Ruling.
The only reason I say this, is because trying to make Short Game Decks (RW), and use the cards we are given, I find that all a Wizard deck or even a Fallen-wizard deck has to do is SNEEZE, and they practically have 40 MP! I mean Radagast thru Wilderness is insane, he is just like BOOMP. Done, whatcha got? A 1 MP Orcs of Udun, and no items. Sorry kiddo 35 MP to 18 MP.
I mean honestly when you can commit to a Dunlendings, Ice-Orcs, or Hillmen, or for crying out loud a Dragon Faction, with practically no commitment.
In my testing you have two options.
You can go with either:
Lieutenant at 9 G.I. (getting 5 D.I.)
or
Troll-chief at 6 G.I. and use a Minor Item, Blazon of course
and ensure that you get your ROLLS IN. And if you get lucky and get a Uruk-Hai, then GREAT!
But this is MAXIMUM.
This leaves you with 11 G.I.!
What the heck are you gonna do with 11 G.I.?
or 14 G.I. and 1 Minor Item Option Left?
I mean the rule was never there, and we are talking about 8 MP vs 12 MP, in which RW-players really have a hard time getting over the 30 MP threshold.
Don't get me wrong tho, look at this Scenario:
Two Lieutenants 1st turn, they move and post up.
One at Ungol, One at Gorgor. Now you can't really do much, to you know, wreck 'um. They just post up and WILL score. So, with this FULL COMMIT, you end up with:
1,1,1,2+3 = 8 MP
1,1,1,2+3 = 8 MP
16 MP, done. DONE!
I mean it's BORING, and a CAMPER deck, but it exists. But it fails!!
Let say under, what should be normal rulings.
3,3,3,+3 = 12 MP
3,3,3,+3 = 12 MP
Now you have a STANDARD 24 MP, but you still lose? but with the Uruk-hai 2 MP
12,12,2= 26 MP?
But here I am like WHAT IS THE RULING FOR?? TOTAL 100% commit, you can't even win?
you just get a STANDARD 26 beats 25, and that SHOULD BE how this is SCORED.
if these were 2 MP factions then I would be OK the Ruling make 100% sense, they just aren't and it just doesn't...
sure 4+4+4+3=15 would be crazy. For not having to work, and to have something, somewhat easy.
Just something to DISCUSS. Because I believe the founding fathers intended for us to build the Mordor Hosts!!
Laters...