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Anti Minion Strategy

Posted: Mon Oct 08, 2018 6:42 pm
by Taladhan
Hi there,
Can you help me please!
I am looking for a hazard deck against hero companies
and
a second hazard deck against Minions.
Which cards are always reasonable?
I chose a spider/animal/wolves/worms creatue part powered up with full of froth and rage, wake of war and doors of night and worms stench
So i need roughly 15 more cards to tease Minions and 15 cards to tease hero companies.
And sideboard cards too.

Would be great, if you can give me some advice.

Cheers Thomas

Re: Anti Minion Strategy

Posted: Sat Nov 03, 2018 5:55 am
by rezwits
I would say... hmm... this is a difficult situation.

There are a couple way you might think in approaching this. I myself have struggled.

At first there was Universal Hazards (30 cards)

Then enter G.O. (General Opponent), where you get to pick all out vsMinion or all out vsHero
Most people complain, about G.O. because this is a deadlier format.

I have come to what I believe is an amicable solution.

The current situation I am in is everyone wants to play against the weeker Universal Hazards.
I mean you could come with a FULL ON Assault against Hero or Minion.

But my suggestion are these cards:

Re: Anti Minion Strategy

Posted: Sat Nov 03, 2018 6:00 am
by rezwits
See Personal Message ;)

Re: Anti Minion Strategy

Posted: Sat Nov 03, 2018 5:34 pm
by Theo
rezwits wrote: Sat Nov 03, 2018 5:55 am But my suggestion are these cards:
I think it is so telling that the "Anti Minion Strategy" card list is empty. ;)

Re: Anti Minion Strategy

Posted: Wed Nov 07, 2018 12:52 pm
by kober
Taladhan wrote: Mon Oct 08, 2018 6:42 pmWould be great, if you can give me some advice.
See Versus Minion under the following link: meccg.net/forum