well not every, but an 80% of games i'd sayYes, and even then, you don't get bad rolls in every game.
everyone knows about my "particular" luck, be it lame or not, i'm learning to live with it and take it with sense of humor...
well not every, but an 80% of games i'd sayYes, and even then, you don't get bad rolls in every game.
That's kind of a silly statement; it's like saying: You eventually draw most of the cards in your deck, so a bad shuffle doesn't matter.Alter Tuk wrote:You made 2 or 3 faction rolls against all odds! To be honest.... Those got you the win. One could discuss very long about how many rolls were good and how many sucked but the truth is: In the end its all a 7! For everyone!
spanish players wins because you guys are some of best around, period. That assumption you made is wrong as well(and in the proccess blaming other people's wins on their luck) is so wrong. Think of "spanish luck", for example
Haha, yeah, good karma is importantmarcos wrote:spanish players wins because you guys are some of best around, period. That assumption you made is wrong as well(and in the proccess blaming other people's wins on their luck) is so wrong. Think of "spanish luck", for example
i'm just being an asshole with myself... i should have bad karma or something
No it`s not. It just seems you didn`t get my point. What I tried to say is you sometimes have good rolls against all odds (did you ever kill a Nazgul?) and sometimes bad ones (did your Ringwraith ever die?). Both happens quite a lot and in the end you win some and you lose some. So it`s a 7 for everyone.Bandobras Took wrote:That's kind of a silly statement; it's like saying: You eventually draw most of the cards in your deck, so a bad shuffle doesn't matter.Alter Tuk wrote:You made 2 or 3 faction rolls against all odds! To be honest.... Those got you the win. One could discuss very long about how many rolls were good and how many sucked but the truth is: In the end its all a 7! For everyone!
i wasn't relying on those 7, there's where all this come fromJambo wrote:The most successful way to play MeCCG is to simply minimise the amount of times you are having to roll the dice. In other words, the more times you're saying 'auto', the better your game will be. That's why those 'cancelling' cards are all so popular and Hoarmurath Unleashed is the most annoying card in the game.
If you're relying on hitting those 7s, then your deck will get lucky some of the time and fail miserably the rest of the time.
And my point was that decks are designed so that bad rolls hurt them more than good rolls help them. Yes, I've gotten lucky and killed a Nazgul -- but I had decided that I didn't have room for Merrier World in my sideboard. So my good luck amounted to 1 Marshalling Point.Alter Tuk wrote:No it`s not. It just seems you didn`t get my point. What I tried to say is you sometimes have good rolls against all odds (did you ever kill a Nazgul?) and sometimes bad ones (did your Ringwraith ever die?). Both happens quite a lot and in the end you win some and you lose some. So it`s a 7 for everyone.
Wanna bet?Bruce wrote:Curiously, Strider rolling 11 and killing a Cave Worm should be considered an "accident" as well, according with this same logic, but no player ever complains about it or refuses to take the kill point when that happens.