VI. GCCG Nations Cup 2011 (Planning/Talk) 12.03

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Alter Tuk
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Re: VI. GCCG Nations Cup 2011 (Planning/Talk) 12.03

Post by Alter Tuk »

AgusBalin - Peregrin 5:1
[url=http://gccg.sourceforge.net/]Come to GCCG or die a lonely death.[/url]

marcos
Posts: 2010
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Location: Córdoba, Argentina

Re: VI. GCCG Nations Cup 2011 (Planning/Talk) 12.03

Post by marcos »

Mordan - marcos: 2-4

kufel
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Re: VI. GCCG Nations Cup 2011 (Planning/Talk) 12.03

Post by kufel »

fellbeast – kufel 1:5

Very, very long and strange game, for the future I will vote even 3rd round should be played without scouting. It took so long also because everyone write all the time, sometimes correct sometimes not correct (1st turn cvcc could make this game completly different). I belive that my opponent (and me!) try to play fair, even when sometimes we do wrong.
PEACE! [-me_ccc-]

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miguel
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Re: VI. GCCG Nations Cup 2011 (Planning/Talk) 12.03

Post by miguel »

People really shouldn't intervene in a tournament game.
CoL Tournament Policy wrote:Rules Violations during Play - Rules violations will probably occur in tournaments. It is suggested that these violations not be policed or worried about until a player involved notes it. At that point in the game, the correct rule is adopted. A previous violation is not affected or retroactively corrected after both players implicitly agree to the violation. For example, if a player chooses Sting (a unique minor item) for his starting company, and his opponent notices after the first turn of the game that unique minor items may not be chosen for starting companies, do not replace Sting at this point. If the opponent noticed the violation before either player had taken a first turn, the offending player must replace Sting with a non-unique minor item. The tournament coordinator may choose to immediately correct any rules violations brought to his or her attention.

Alter Tuk
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Re: VI. GCCG Nations Cup 2011 (Planning/Talk) 12.03

Post by Alter Tuk »

Normally the players ask when they have a rules question and then get the answer. I personally like to play rules correct, so I dont mind if someone interrupts the game to clarify something. But he should be sure and in case have the rule by hand.
[url=http://gccg.sourceforge.net/]Come to GCCG or die a lonely death.[/url]

domse
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Re: VI. GCCG Nations Cup 2011 (Planning/Talk) 12.03

Post by domse »

miguel wrote: People really shouldn't intervene in a tournament game.
Totally agree. If you dont want your tournament games interrupted, tell the watchers!!!

Muad'Dib
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Re: VI. GCCG Nations Cup 2011 (Planning/Talk) 12.03

Post by Muad'Dib »

Alter Tuk wrote:I personally like to play rules correct, so I dont mind if someone interrupts the game to clarify something. But he should be sure and in case have the rule by hand.
And this is how it should work. I still remember game played few years ago because of HUGE mistake. It was cvcc and opponent played The Sun Shone Fiercely. I lost because we both didnt know hazards dont affect prowess in cvcc. And if somebody explains it AFTER the game, it really sucks. Sometimes details can decide and even small misunderstanding of rules/cards can cost you the game.
IMustNotFear.FearIsTheMind-Killer.FearIsTheLittle-death ThatBringsTotalObliteration.IWillFaceMyFear.
IWillPermitItToPassOverMeAndThroughMe.
AndWhenItHasGonePast,IWillTurnTheInnerEyeToSeeItsPath.
WhereTheFearHasGoneThereWillBeNothing. OnlyIWillRemain.

Alter Tuk
Posts: 453
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Location: Germany

Re: VI. GCCG Nations Cup 2011 (Planning/Talk) 12.03

Post by Alter Tuk »

But thats our personal oppinion. The official guideline is still the rule Mikko posted.

To the others: If I play wrong you can tell me, its appreciated. ;-)
[url=http://gccg.sourceforge.net/]Come to GCCG or die a lonely death.[/url]

Mados
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Joined: Sun May 09, 2010 2:54 pm

Re: VI. GCCG Nations Cup 2011 (Planning/Talk) 12.03

Post by Mados »

johanc - Mados 0-6 Win for PolEsp.

Sauron
Posts: 550
Joined: Tue Sep 19, 2006 3:27 pm

Re: VI. GCCG Nations Cup 2011 (Planning/Talk) 12.03

Post by Sauron »

Why does Flaneltina always get stuck facing spain? always always always?!?!

marcos
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Joined: Sun Feb 18, 2007 5:41 pm
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Re: VI. GCCG Nations Cup 2011 (Planning/Talk) 12.03

Post by marcos »

rigged pairins ;)

Muad'Dib
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Re: VI. GCCG Nations Cup 2011 (Planning/Talk) 12.03

Post by Muad'Dib »

Sauron wrote:Why does Flaneltina always get stuck facing spain? always always always?!?!
marcos wrote:rigged pairins ;)

sue me :)
IMustNotFear.FearIsTheMind-Killer.FearIsTheLittle-death ThatBringsTotalObliteration.IWillFaceMyFear.
IWillPermitItToPassOverMeAndThroughMe.
AndWhenItHasGonePast,IWillTurnTheInnerEyeToSeeItsPath.
WhereTheFearHasGoneThereWillBeNothing. OnlyIWillRemain.

Ringbearer
Posts: 471
Joined: Thu Feb 01, 2007 3:39 pm

Re: VI. GCCG Nations Cup 2011 (Planning/Talk) 12.03

Post by Ringbearer »

Sauron wrote:Why does Flaneltina always get stuck facing spain? always always always?!?!
Well, its the reason spain usually becomes 2nd, cause they face Flaneltina ;)
"I used to roll the dice, feel the fear in my enemies eyes."
- Coldplay, Viva la Vida.

Gaming is life, the rest is just dice rolls.
- John Kovalic, Dork Tower

Smaug
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Re: VI. GCCG Nations Cup 2011 (Planning/Talk) 12.03

Post by Smaug »

Typical Flanetina,

not Team win in 3 rounds, reaching the semifinals only with a lot of luck and help from France (treebeard) but now shouting and complaining about the paarings against the clear favorit after the semi performannce Spain! Be happy and enjoy your participations in semis ;-). If points where counted like in football you would be out:

1. Spain 9
2. Germany 6
3. Polgium 4
4. Polesp 4
5. Flaneltina 2 (!!!!!!!!!!!!!)
6. France 0

The Spanish Armarda will crush you if you not starting play better my friends :-).

For you info: Thorin and me will play this Friday at 19:00 (gmt+1).

Cheers

Heiner

Alter Tuk
Posts: 453
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Re: VI. GCCG Nations Cup 2011 (Planning/Talk) 12.03

Post by Alter Tuk »

Mordan vs Peregrin

Tonight, tuesday, around 7 PM GMT +1

Be welcome to watch.
[url=http://gccg.sourceforge.net/]Come to GCCG or die a lonely death.[/url]

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