A wonderful use for region cards!
The White Council
(1MP)
Only playable at the start of the game in lieu of a minor item. Each time a company taps a site, the player may place the region card corresponding to that site "off to the side". A region card cannot be duplicated "off to the side". Upon completion of the game's last turn, the player with the most region cards placed "off to the side" receives 1 marshalling point.
The Black Council
(1MP)
Only playable at the start of the game in lieu of a minor item. Each time a company taps a site, the player may place the region card corresponding to that site "off to the side". A region card cannot be duplicated "off to the side". Upon completion of the game's last turn, the player with the most region cards placed "off to the side" receives 1 marshalling point.
[v] White Council/Black Council
that answers my own question... i think there is no need to make this card duplicable... just 1 in play will sufficeA region card cannot be duplicated "off to the side". Upon completion of the game's last turn, the player with the most region cards placed "off to the side" receives 1 marshalling point.
The region cards aren't played with this card, they're played off to the side by themselves. This card works for both players regardless of who played it. The reason it is able to be duplicated is so a player can sacrifice both of their minor items for the potential for 2 MPs.marcos wrote:that answers my own question... i think there is no need to make this card duplicable... just 1 in play will sufficeA region card cannot be duplicated "off to the side". Upon completion of the game's last turn, the player with the most region cards placed "off to the side" receives 1 marshalling point.
Had an idea to expand on the theme:
The White Council
(1MP/2MP)
Only playable at the start of the game in lieu of a minor item. You may tap one copy of this card at the start of your first turn to make it worth an additional MP. Each time a company taps a site, the player may place the region card corresponding to that site "off to the side". A region card cannot be duplicated "off to the side". Upon completion of the game's last turn, the player with the most region cards placed "off to the side" receives this cards MPs.
The Black Council
(1MP/2MP)
Only playable at the start of the game in lieu of a minor item. You may tap one copy of this card at the start of your first turn to make it worth an additional MP. Each time a company taps a site, the player may place the region card corresponding to that site "off to the side". A region card cannot be duplicated "off to the side". Upon completion of the game's last turn, the player with the most region cards placed "off to the side" receives this cards MPs.
The White Council
(1MP/2MP)
Only playable at the start of the game in lieu of a minor item. You may tap one copy of this card at the start of your first turn to make it worth an additional MP. Each time a company taps a site, the player may place the region card corresponding to that site "off to the side". A region card cannot be duplicated "off to the side". Upon completion of the game's last turn, the player with the most region cards placed "off to the side" receives this cards MPs.
The Black Council
(1MP/2MP)
Only playable at the start of the game in lieu of a minor item. You may tap one copy of this card at the start of your first turn to make it worth an additional MP. Each time a company taps a site, the player may place the region card corresponding to that site "off to the side". A region card cannot be duplicated "off to the side". Upon completion of the game's last turn, the player with the most region cards placed "off to the side" receives this cards MPs.
Last edited by Jambo on Mon Jun 09, 2008 12:32 pm, edited 1 time in total.
- Thorsten the Traveller
- Ex Council Chairman
- Posts: 1764
- Joined: Tue Feb 06, 2007 1:44 pm
- Location: Tilburg, Netherlands
half an MP? you want to avoid a possible draw?
So, if I squat only a bit, opponent might gain 4 mp's...tough. That is, if you don't play these yourself.
Does it work cross alignment? A minion running around with small guys to draw cards and play some fires/bats already has a 3 region advantage.
If you play underdeeps you're 'screwed.'
Personally I'm glad the whole region thing got abandonned. There's already so many cards you have to drag to a tourney, I can do without 50 extra.
So, if I squat only a bit, opponent might gain 4 mp's...tough. That is, if you don't play these yourself.
Does it work cross alignment? A minion running around with small guys to draw cards and play some fires/bats already has a 3 region advantage.
If you play underdeeps you're 'screwed.'
Personally I'm glad the whole region thing got abandonned. There's already so many cards you have to drag to a tourney, I can do without 50 extra.
Stone-age did not end because man ran out of rocks.
Ok, here's a non-region card based version:
The White/Black Council
(1MP/2MP)
Only playable at the start of the game in lieu of a minor item. Each player may place their tapped site cards "off to the side" instead of into the discard pile. No more than one site from any given region may be placed "off to the side". Upon completion of the game's last turn, the player with the most sites placed "off to the side" receives 1 MP (2 MPs if they have more than double the number of sites placed "off the side").
You'll notice that this version would also give some respite to decks suffering from roadblock, as you're essentially tapping the sites for them.
This currently works across alignments, although it is fairly simple to make this single alignment only.
The White/Black Council
(1MP/2MP)
Only playable at the start of the game in lieu of a minor item. Each player may place their tapped site cards "off to the side" instead of into the discard pile. No more than one site from any given region may be placed "off to the side". Upon completion of the game's last turn, the player with the most sites placed "off to the side" receives 1 MP (2 MPs if they have more than double the number of sites placed "off the side").
You'll notice that this version would also give some respite to decks suffering from roadblock, as you're essentially tapping the sites for them.
This currently works across alignments, although it is fairly simple to make this single alignment only.
- Bandobras Took
- Rules Wizard
- Posts: 3109
- Joined: Wed Jan 31, 2007 2:30 pm
A squatting roadblock deck can get full MPs from the card by having a lone character at a copy of a haven declare movement each turn.
Clarified?
The White/Black Council
(1MP/2MP)
Only playable at the start of the game in lieu of a minor item. Each player may place site cards that their companies tap "off to the side" instead of into the discard pile. No more than one site from any given region may be placed "off to the side". Upon completion of the game's last turn, the player with the most sites placed "off to the side" receives 1 MP (2 MPs if they have more than double the number of sites placed "off the side").
The White/Black Council
(1MP/2MP)
Only playable at the start of the game in lieu of a minor item. Each player may place site cards that their companies tap "off to the side" instead of into the discard pile. No more than one site from any given region may be placed "off to the side". Upon completion of the game's last turn, the player with the most sites placed "off to the side" receives 1 MP (2 MPs if they have more than double the number of sites placed "off the side").