(Virtual Suggestion) Ents of Fangorn
Posted: Wed Mar 21, 2007 10:14 pm
Ents of Fangorn
Mp (*)
Faction
Unique
Playable at Wellinghall, if the influence check is greater than 8.
Standard modifications: Hobbits (+4)
During the site phase, while a company at Wellinghall, you may place from hand one Ent Ally under this card. This ally is considered out of play. While Grond or Alliance of Free Peoples in play, this faction may only move from Fangorn to Gap of Isen.
When at Gap of Isen, during the end-of-turn phase, make a roll and add the total MP of all ent allies under this card to the roll. If the roll is > 11, place this faction in your scoring pile.
When in the scoring pile, this card may not be discarded, and it is worth 4MP plus 1 MP for every Ent Ally under it.
The idea of this card is to simulate the attack that the ents made at Fangorn. I see it more as a faction battle then a few allies going to Isengard, and thus chose to virtualise the faction. Feel free to leave comments on this one, as it is obviously subject to discussion.
Mp (*)
Faction
Unique
Playable at Wellinghall, if the influence check is greater than 8.
Standard modifications: Hobbits (+4)
During the site phase, while a company at Wellinghall, you may place from hand one Ent Ally under this card. This ally is considered out of play. While Grond or Alliance of Free Peoples in play, this faction may only move from Fangorn to Gap of Isen.
When at Gap of Isen, during the end-of-turn phase, make a roll and add the total MP of all ent allies under this card to the roll. If the roll is > 11, place this faction in your scoring pile.
When in the scoring pile, this card may not be discarded, and it is worth 4MP plus 1 MP for every Ent Ally under it.
The idea of this card is to simulate the attack that the ents made at Fangorn. I see it more as a faction battle then a few allies going to Isengard, and thus chose to virtualise the faction. Feel free to leave comments on this one, as it is obviously subject to discussion.