Any of the virtual boyz have a neat idea to improve giants a bit? I've thought on mix them with "earth" attacks like, earth tremors, cruel caradhras, the black enemy's wrath, wich don't see much play either...
here are my suggestions:
Giant V
MP: 2
![Wilderness [-me_wi-]](./images/smilies/me_wi.png)
![Wilderness [-me_wi-]](./images/smilies/me_wi.png)
P/B: 13/-
Giant. One strike. Unless Giant is cancelled, search your play deck for earth tremors, cruel caradhras or the black enemy's wrath and put it into your hand.
Thunder's Companion V
MP: 1
![Shadow Land [-me_sl-]](./images/smilies/me_sl.png)
![Dark Domain [-me_dd-]](./images/smilies/me_dd.png)
P/B: 10/-
Giant. Two strikes. Any attack caused by earth tremors, cruel caradhras or the black enemy's wrath against a company that has faced Thunder's Companion this turn receive +2 prowess.
Awaken the Earth's Fire V
Permanent Event
Environment. Any Giant attack receives +1 strike (+1 strike and +1 prowess if Doors of night is in play). Additionally, at the end of each player's turn they may take earth tremors, cruel caradhras or the black enemy's wrath from discard pile and put it into hand. Cannot be duplicated.
I gave them more keyability with thunder's companion because before they could only be played at [w] and the hability to combine themselves with "earth" attacks, c'mon, won't a giant's step cause some earthqueakes?

didn't make an impressive helper because they already have one (rank upon rank). This new 2 giants still give the option of using the old ones because:
Giant: gives 1 more MP if defeated
Thunder's companion: different keyability and less strikes
hope you like them
thoughts?