Hello all
I was thinking about another card to increase the role of diplomats in the game :
Here, There, or Yonder :
Tap a character during his site phase at a tapped or untapped Ruins & Lairs
[R]. Make a roll. Modify the roll by adding two plus the unused direct influence of the character if he is a diplomat. An ally may be played and placed under the character's control if the result is greater than 6 plus the ally's mind stat and the ally is not restricted from moving in this site's region. If an ally is played, tap the site if it is not already tapped.
[Virtual Suggestion] Here, There, or Yonder
I dont actually get why you want to virtualize this card. It already strengthens the diplomat skill by a +3, is really nice and IMO doesnt need any great help (such a little change has to be some help, if not its pointless). I also like the strategical possibilities of the original card (will have to make a deck with it)
- Nerdmeetsyou
- Posts: 667
- Joined: Mon Mar 12, 2007 6:30 pm
I like the idear of making cards better...
we did that before... with ent draughts for example....
but i still think this card is to bad....
maybe just make it roll against twice the mind???
we did that before... with ent draughts for example....
but i still think this card is to bad....
maybe just make it roll against twice the mind???
- Nerdmeetsyou
- Posts: 667
- Joined: Mon Mar 12, 2007 6:30 pm
so if the card is already playable... so we can close this tread