Wizard's Ring V
Posted: Thu May 01, 2008 2:50 pm
Wizard's Ring V: [+5 DI], 2 MP/CP.
Wizard Only. Playable at any haven or your wizard's home site. Tap Wizard's ring to cancel a detainment attack. Tap Wizard's Ring to increase your General Influence by 2 until the end of the turn. Wizard makes a cc. +5 direct influence when making an influence attempt against opponent's resource or character.
Made the ring more as a token of wizard belonging to an Order, and thus using it to assert his influence, more than giving him extra powers. +2 GI is useful vs. influence attempts and Call of Home, +5 DI is partly because it's already on the card, and partly to increase rivalry and active influence strategy. Also it negates the -5 you have when influencing minions, so who knows maybe we'll even see some cross alignment influencing
Maybe the play of the ring should change, since the CP's were about the only thing that kept you normally from playing the ring. For FW it's too easy anyway. Play after test indicates a lesser ring? Can also play at ring-item site of course...
Also had idea to diversify the effect according to the wizard it is played on:
Alatar: tap ring to decrease the body of a creature by -1
Gandalf: tap ring to decrease the prowess and strikes of an automatic attack by -1 (to minimum of 1)
Pallando: tap ring to increase body of a man/dunadan character in company by +1
Radagast: tap ring to heal a character in company from wounded to tapped
Saruman: tap ring to untap any one item in the company.
I vaguely remember this general idea owes to other people, maybe for Robes or for Wizard's Staff V, or maybe one of Vastor's dreamcards, don't know.
Wizard Only. Playable at any haven or your wizard's home site. Tap Wizard's ring to cancel a detainment attack. Tap Wizard's Ring to increase your General Influence by 2 until the end of the turn. Wizard makes a cc. +5 direct influence when making an influence attempt against opponent's resource or character.
Made the ring more as a token of wizard belonging to an Order, and thus using it to assert his influence, more than giving him extra powers. +2 GI is useful vs. influence attempts and Call of Home, +5 DI is partly because it's already on the card, and partly to increase rivalry and active influence strategy. Also it negates the -5 you have when influencing minions, so who knows maybe we'll even see some cross alignment influencing
Maybe the play of the ring should change, since the CP's were about the only thing that kept you normally from playing the ring. For FW it's too easy anyway. Play after test indicates a lesser ring? Can also play at ring-item site of course...
Also had idea to diversify the effect according to the wizard it is played on:
Alatar: tap ring to decrease the body of a creature by -1
Gandalf: tap ring to decrease the prowess and strikes of an automatic attack by -1 (to minimum of 1)
Pallando: tap ring to increase body of a man/dunadan character in company by +1
Radagast: tap ring to heal a character in company from wounded to tapped
Saruman: tap ring to untap any one item in the company.
I vaguely remember this general idea owes to other people, maybe for Robes or for Wizard's Staff V, or maybe one of Vastor's dreamcards, don't know.