Virtual tourney decks!
Posted: Tue May 06, 2008 8:50 pm
Ok, here we can post the decks we played along the tourney with a short summary on how to play them.
I'll start with the champion decks
Underground Indur (vs minion)
# Pool
Lieutenant of Dol Guldur
Lieutenant of Morgul
Odoacer
Pon Opar
Radbug
Shagrat
Snaga (V1)
Uchel
Indûr Unleashed (V1)
Orders from Lugbúrz
# Minion Character (7)
1 Baduila
1 Bûrat
3 Indûr the Ringwraith
1 Tûma
1 Wûluag
# Resources (30)
1 Aiglos
1 Dragon-helm
3 Blasting Fire
2 Cave Troll
3 Crept Along Cleverly
3 Dark Tryst
1 Gifts as Given of Old
1 Goblins of Goblin-gate
1 Great Army of the North
1 Grey Mountain Goblins
1 High Helm
1 No More Nonsense
3 Orc Quarrels
1 Orcs of Gundabad
1 Orcs of Moria
3 Voices of Malice
3 Weigh All Things to a Nicety
# Hazard (30)
3 An Unexpected Outpost
3 Choking Shadows (V1)
1 Daelomin at Home
3 Ent in Search of the Entwives
2 Heedless Revelry
3 Huorn (LE)
1 Mouth of Sauron
1 My Precious
3 Nature's Revenge (V1)
3 Old Man Willow
1 Radagast the Tamer (V1)
1 Revealed to all Watchers
3 River (LE)
1 Witch-king of Angmar
1 Ûvatha the Horseman
Sideboard
# Hazard (17)
1 Covetous Thoughts
1 Doubled Vigilance
1 Drowning Seas
1 Eye of Sauron (V1)
1 Fell Turtle
1 Heedless Revelry
1 Nameless Thing
1 Rolled down to the Sea
1 Siege
1 Stench of Mordor
1 The Balance of Things
1 The Way is Shut
1 Troll-purse
3 Unabated in Malice
1 Unhappy Blows
# Minion Character (1)
1 Ûvatha the Ringwraith
# Minion Resource (12)
1 Heralded Lord
1 Indûr Unleashed (LE)
2 Long Grievous Siege
1 Orcs of Dol Guldur
1 Orcs of Mirkwood
1 Regiment of Black Crows
1 Sudden Call
1 Thong of Fire
3 Tribute Garnered
Sideboard vs. fw
3 Blind to the West
1 Cruel Claw Perceived
1 Fool's Bane
1 Inner Rot
3 Ire of the East
Nothing complicated, the big company goes for the great army while indur and uvatha scores aiglos, helm and cave trolls. Both companies can play tech at tapped sites. Of course, snaga is the cannonfoder, an orc shield vs awakened plants, elflords and cave worms.
Hazards are a mix of awakened plants and grab bag that worked pretty well, surprisingly not only vs minion but vs hero AND fw too
WK is abroad(vs hero)
# Pool
1 Lieutenant of Dol Guldur
1 Lieutenant of Morgul
1 Tros Hesnef
1 Strange Rations
1 They Ride Together (V1)
# Minion Character (5)
3 The Witch-king
1 Uglúk
1 Ulkaur the Tongueless
# Minion Resource (30)
2 Crept Along Cleverly
3 Dark Tryst
3 Deeper Shadow
3 Forced March
1 Great Army of the North
1 Grey Mountain Goblins
1 High Helm
1 Hoard Well-searched
1 Ice-orcs
1 Morgul-orcs
1 Orcs of Dol Guldur
1 Regiment of Black Crows
1 Sable Shield
1 The Iron Crown [M]
1 The Tormented Earth
3 The Witch-king Unleashed (V1)
2 Voices of Malice
3 Weigh All Things to a Nicety
# Hazard (30)
1 Adûnaphel
1 Akhôrahil
2 An Unexpected Outpost
3 Doors of Night (LE)
3 Goblin-faces
1 Hoarmûrath of Dír
2 Hobgoblins (TD)
1 In Darkness Bind Them (V1)
1 Indûr Dawndeath
3 Minions Stir (TW)
1 Mouth of Sauron
1 Orc-warband (LE)
3 Orc-warriors
1 Ren the Unclean
1 Revealed to all Watchers
1 Siege
1 The Great Goblin (V1)
3 The Nazgûl are Abroad (V1)
Sideboard
# Hazard (16)
1 An Unexpected Outpost
2 Doubled Vigilance
1 Fury of the Iron Crown
2 Helms of Iron
1 Orc-warband (LE)
3 Scimitars of Steel
1 Siege
3 Two or Three Tribes Present
2 Words of Power and Terror (V1)
# Minion Character (3)
1 Dwar the Ringwraith
1 Khamûl the Ringwraith
1 Ûvatha the Ringwraith
# Minion Resource (11)
1 Black Rider
1 Blackbole
1 Govern the Storms
3 Long Grievous Siege
2 Orders from Lugbúrz
1 Scroll of Isildur [M]
1 Sudden Call
1 Voices of Malice
This deck is a bit more complicated than the previous one. Each lieutenant starts at his home site and will probably squat there all the game. Score the 2 easy haven factions and make the WK's company score the other 2 factions that grant great army's MP. Go get some items with RWs (btw, wk with iron crown is just sweet ). Lieutenant of Morgul + tros hesnef can give a try to get some major item/ black crow near morgul too or even go to tolfalas for the scroll of isildur. Play the other 2 lesser leaders under the Lts for extra points and longrievous sige for even more extra points and maybe do some damage (like the last game with AgusBalin and his rangers of the north ). Lt of Dol Guldur + a lesser leader can go for blackbole at woodmen town or regiment at bandit's lair in case that things go problematic for the main company. Keep moving with forced march to prevent the discard of black rider. Rws can try some CvCC if you seem to not draw any resources.
Anyway, the strong part of the deck is hazards and that's why so important to have 2 Lts at his home sites, that gives 2 extra handsize wich can be used to hold huge hazard combos in hand. I think i don't have to explain hazards too much, play scimitars x3 as soon as you can and then strike with orcs, orcs, orcs and even more orcs!!! keep recycling doubled vigilance/ siege/ minions stir/ more orcs, that is why you have 2 outpost in deck and 1 in sb, once you know where your opponent is moving to, bring the last outpost into deck with another outpost or tapping a nazgul and bring back the right orc to attack opponent's company again and again.
hope you like them! I'm anxious to see your decks too!!!
best!
Marcos
I'll start with the champion decks
Underground Indur (vs minion)
# Pool
Lieutenant of Dol Guldur
Lieutenant of Morgul
Odoacer
Pon Opar
Radbug
Shagrat
Snaga (V1)
Uchel
Indûr Unleashed (V1)
Orders from Lugbúrz
# Minion Character (7)
1 Baduila
1 Bûrat
3 Indûr the Ringwraith
1 Tûma
1 Wûluag
# Resources (30)
1 Aiglos
1 Dragon-helm
3 Blasting Fire
2 Cave Troll
3 Crept Along Cleverly
3 Dark Tryst
1 Gifts as Given of Old
1 Goblins of Goblin-gate
1 Great Army of the North
1 Grey Mountain Goblins
1 High Helm
1 No More Nonsense
3 Orc Quarrels
1 Orcs of Gundabad
1 Orcs of Moria
3 Voices of Malice
3 Weigh All Things to a Nicety
# Hazard (30)
3 An Unexpected Outpost
3 Choking Shadows (V1)
1 Daelomin at Home
3 Ent in Search of the Entwives
2 Heedless Revelry
3 Huorn (LE)
1 Mouth of Sauron
1 My Precious
3 Nature's Revenge (V1)
3 Old Man Willow
1 Radagast the Tamer (V1)
1 Revealed to all Watchers
3 River (LE)
1 Witch-king of Angmar
1 Ûvatha the Horseman
Sideboard
# Hazard (17)
1 Covetous Thoughts
1 Doubled Vigilance
1 Drowning Seas
1 Eye of Sauron (V1)
1 Fell Turtle
1 Heedless Revelry
1 Nameless Thing
1 Rolled down to the Sea
1 Siege
1 Stench of Mordor
1 The Balance of Things
1 The Way is Shut
1 Troll-purse
3 Unabated in Malice
1 Unhappy Blows
# Minion Character (1)
1 Ûvatha the Ringwraith
# Minion Resource (12)
1 Heralded Lord
1 Indûr Unleashed (LE)
2 Long Grievous Siege
1 Orcs of Dol Guldur
1 Orcs of Mirkwood
1 Regiment of Black Crows
1 Sudden Call
1 Thong of Fire
3 Tribute Garnered
Sideboard vs. fw
3 Blind to the West
1 Cruel Claw Perceived
1 Fool's Bane
1 Inner Rot
3 Ire of the East
Nothing complicated, the big company goes for the great army while indur and uvatha scores aiglos, helm and cave trolls. Both companies can play tech at tapped sites. Of course, snaga is the cannonfoder, an orc shield vs awakened plants, elflords and cave worms.
Hazards are a mix of awakened plants and grab bag that worked pretty well, surprisingly not only vs minion but vs hero AND fw too
WK is abroad(vs hero)
# Pool
1 Lieutenant of Dol Guldur
1 Lieutenant of Morgul
1 Tros Hesnef
1 Strange Rations
1 They Ride Together (V1)
# Minion Character (5)
3 The Witch-king
1 Uglúk
1 Ulkaur the Tongueless
# Minion Resource (30)
2 Crept Along Cleverly
3 Dark Tryst
3 Deeper Shadow
3 Forced March
1 Great Army of the North
1 Grey Mountain Goblins
1 High Helm
1 Hoard Well-searched
1 Ice-orcs
1 Morgul-orcs
1 Orcs of Dol Guldur
1 Regiment of Black Crows
1 Sable Shield
1 The Iron Crown [M]
1 The Tormented Earth
3 The Witch-king Unleashed (V1)
2 Voices of Malice
3 Weigh All Things to a Nicety
# Hazard (30)
1 Adûnaphel
1 Akhôrahil
2 An Unexpected Outpost
3 Doors of Night (LE)
3 Goblin-faces
1 Hoarmûrath of Dír
2 Hobgoblins (TD)
1 In Darkness Bind Them (V1)
1 Indûr Dawndeath
3 Minions Stir (TW)
1 Mouth of Sauron
1 Orc-warband (LE)
3 Orc-warriors
1 Ren the Unclean
1 Revealed to all Watchers
1 Siege
1 The Great Goblin (V1)
3 The Nazgûl are Abroad (V1)
Sideboard
# Hazard (16)
1 An Unexpected Outpost
2 Doubled Vigilance
1 Fury of the Iron Crown
2 Helms of Iron
1 Orc-warband (LE)
3 Scimitars of Steel
1 Siege
3 Two or Three Tribes Present
2 Words of Power and Terror (V1)
# Minion Character (3)
1 Dwar the Ringwraith
1 Khamûl the Ringwraith
1 Ûvatha the Ringwraith
# Minion Resource (11)
1 Black Rider
1 Blackbole
1 Govern the Storms
3 Long Grievous Siege
2 Orders from Lugbúrz
1 Scroll of Isildur [M]
1 Sudden Call
1 Voices of Malice
This deck is a bit more complicated than the previous one. Each lieutenant starts at his home site and will probably squat there all the game. Score the 2 easy haven factions and make the WK's company score the other 2 factions that grant great army's MP. Go get some items with RWs (btw, wk with iron crown is just sweet ). Lieutenant of Morgul + tros hesnef can give a try to get some major item/ black crow near morgul too or even go to tolfalas for the scroll of isildur. Play the other 2 lesser leaders under the Lts for extra points and longrievous sige for even more extra points and maybe do some damage (like the last game with AgusBalin and his rangers of the north ). Lt of Dol Guldur + a lesser leader can go for blackbole at woodmen town or regiment at bandit's lair in case that things go problematic for the main company. Keep moving with forced march to prevent the discard of black rider. Rws can try some CvCC if you seem to not draw any resources.
Anyway, the strong part of the deck is hazards and that's why so important to have 2 Lts at his home sites, that gives 2 extra handsize wich can be used to hold huge hazard combos in hand. I think i don't have to explain hazards too much, play scimitars x3 as soon as you can and then strike with orcs, orcs, orcs and even more orcs!!! keep recycling doubled vigilance/ siege/ minions stir/ more orcs, that is why you have 2 outpost in deck and 1 in sb, once you know where your opponent is moving to, bring the last outpost into deck with another outpost or tapping a nazgul and bring back the right orc to attack opponent's company again and again.
hope you like them! I'm anxious to see your decks too!!!
best!
Marcos