Hazards vs Something Besides Rings
Posted: Mon May 12, 2008 6:51 am
I've got a case of insomnia, I'll probably wince at these tomorrow:
Early Harvest
Short Event
Unique. Your opponent must discard a unique faction from play or from his hand. If none are available, he must reveal his hand.
Come At Need
Short Event
Unique. Your opponent must discard an ally from play or from his hand. If none are available, he must reveal his hand.
Despair of the Heart
Short Event
Unique. Your opponent must discard a character from play or from his hand. If none are available, he must reveal his hand.
Neither So Ancient Nor So Potent
Short Event
Unique. Your opponent must discard a Unique miscellaneous marshalling point resource from play or from his hand. If none are available, he must reveal his hand.
Early Harvest
Short Event
Unique. Your opponent must discard a unique faction from play or from his hand. If none are available, he must reveal his hand.
Come At Need
Short Event
Unique. Your opponent must discard an ally from play or from his hand. If none are available, he must reveal his hand.
Despair of the Heart
Short Event
Unique. Your opponent must discard a character from play or from his hand. If none are available, he must reveal his hand.
Neither So Ancient Nor So Potent
Short Event
Unique. Your opponent must discard a Unique miscellaneous marshalling point resource from play or from his hand. If none are available, he must reveal his hand.