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Posted: Wed May 06, 2009 1:55 pm
by Thorsten the Traveller
sure, why not, though, what good is a site type if not for keying creatures? fw's could rebuild it, but to what end? and a ruins without auto is also a bit strange. granted, you can play some crows there. And WHCtK...

Posted: Wed May 06, 2009 2:31 pm
by marcos
sure, why not, though, what good is a site type if not for keying creatures?
for playing resources?
fw's could rebuild it, but to what end? and a ruins without auto is also a bit strange.
I always thought that hero mount doom was weird enough for a shadow hold in mordor without auto attack, this site shouldn't be that strange for having no auto attack :)
granted, you can play some crows there. And WHCtK...
and what is the bad part of that? am i missing something?

Posted: Wed May 06, 2009 4:14 pm
by Bandobras Took
Double Dealing, Rebuild The Town, Mischeif In A Mean Way;
Hold Rebuilt, Lucky Search
Double Dealing, Here, There, Or Yonder

Secret Passage/Down, Down To Goblin Town

Posted: Wed May 06, 2009 9:40 pm
by Thorsten the Traveller
and what is the bad part of that? am i missing something?
I was merely tempting you to complete the inventory of useful things to do, thanks Ben for doing that :wink: Are these options important enough to grant them, that was the question of course? DD HToY is funny, DD HRaR is rather far fetched. Mischief is fun too, and Down Down/SP is ok too. Ok, convinced me.
you forgot DD and Wild Horses...bit strange though for orcs to play these, the point is to steal them at Borders. Or: DD Fog and Panoply/Wild Hounds :lol: