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[v] White Council/Black Council

Posted: Thu Jun 05, 2008 4:15 pm
by Jambo
A wonderful use for region cards! :)

The White Council
(1MP)
Only playable at the start of the game in lieu of a minor item. Each time a company taps a site, the player may place the region card corresponding to that site "off to the side". A region card cannot be duplicated "off to the side". Upon completion of the game's last turn, the player with the most region cards placed "off to the side" receives 1 marshalling point.

The Black Council
(1MP)
Only playable at the start of the game in lieu of a minor item. Each time a company taps a site, the player may place the region card corresponding to that site "off to the side". A region card cannot be duplicated "off to the side". Upon completion of the game's last turn, the player with the most region cards placed "off to the side" receives 1 marshalling point.

Posted: Thu Jun 05, 2008 4:44 pm
by marcos
sounds funny, it promotes non squat decks

Posted: Thu Jun 05, 2008 5:19 pm
by Jambo
Changed it to 1 MP so FWs can now benefit from them and removed the "Cannot be duplicated by a given player" part so that you can start with one or two of these instead of one or two minor items.

Posted: Thu Jun 05, 2008 6:22 pm
by marcos
can region cards be duplicated on such events? If no, there is no reason to be able to be duplicated by a given player

Posted: Thu Jun 05, 2008 6:29 pm
by marcos
A region card cannot be duplicated "off to the side". Upon completion of the game's last turn, the player with the most region cards placed "off to the side" receives 1 marshalling point.
that answers my own question... i think there is no need to make this card duplicable... just 1 in play will suffice

Posted: Thu Jun 05, 2008 7:32 pm
by Jambo
marcos wrote:
A region card cannot be duplicated "off to the side". Upon completion of the game's last turn, the player with the most region cards placed "off to the side" receives 1 marshalling point.
that answers my own question... i think there is no need to make this card duplicable... just 1 in play will suffice
The region cards aren't played with this card, they're played off to the side by themselves. This card works for both players regardless of who played it. The reason it is able to be duplicated is so a player can sacrifice both of their minor items for the potential for 2 MPs.

Posted: Thu Jun 05, 2008 8:23 pm
by marcos
ah... i see

Posted: Mon Jun 09, 2008 11:02 am
by Jambo
Had an idea to expand on the theme:

The White Council
(1MP/2MP)
Only playable at the start of the game in lieu of a minor item. You may tap one copy of this card at the start of your first turn to make it worth an additional MP. Each time a company taps a site, the player may place the region card corresponding to that site "off to the side". A region card cannot be duplicated "off to the side". Upon completion of the game's last turn, the player with the most region cards placed "off to the side" receives this cards MPs.

The Black Council
(1MP/2MP)
Only playable at the start of the game in lieu of a minor item. You may tap one copy of this card at the start of your first turn to make it worth an additional MP. Each time a company taps a site, the player may place the region card corresponding to that site "off to the side". A region card cannot be duplicated "off to the side". Upon completion of the game's last turn, the player with the most region cards placed "off to the side" receives this cards MPs.

Posted: Mon Jun 09, 2008 12:26 pm
by Thorsten the Traveller
half an MP? you want to avoid a possible draw? :lol:

So, if I squat only a bit, opponent might gain 4 mp's...tough. That is, if you don't play these yourself.

Does it work cross alignment? A minion running around with small guys to draw cards and play some fires/bats already has a 3 region advantage.

If you play underdeeps you're 'screwed.'

Personally I'm glad the whole region thing got abandonned. There's already so many cards you have to drag to a tourney, I can do without 50 extra.

Posted: Mon Jun 09, 2008 12:41 pm
by Jambo
Ok, here's a non-region card based version:

The White/Black Council
(1MP/2MP)
Only playable at the start of the game in lieu of a minor item. Each player may place their tapped site cards "off to the side" instead of into the discard pile. No more than one site from any given region may be placed "off to the side". Upon completion of the game's last turn, the player with the most sites placed "off to the side" receives 1 MP (2 MPs if they have more than double the number of sites placed "off the side").

You'll notice that this version would also give some respite to decks suffering from roadblock, as you're essentially tapping the sites for them. ;)

This currently works across alignments, although it is fairly simple to make this single alignment only.

Posted: Mon Jun 09, 2008 2:01 pm
by Bandobras Took
A squatting roadblock deck can get full MPs from the card by having a lone character at a copy of a haven declare movement each turn.

Posted: Mon Jun 09, 2008 2:07 pm
by Jambo
Would that be a viable strategy though? The player would have to use a non-ranger character to ensure the character is bounced back to the Haven. That would mean no site phase for that character/company.

Posted: Mon Jun 09, 2008 7:14 pm
by Bandobras Took
Barliman at Rivendell?

Posted: Tue Jun 10, 2008 11:05 am
by Jambo
Clarified?

The White/Black Council
(1MP/2MP)
Only playable at the start of the game in lieu of a minor item. Each player may place site cards that their companies tap "off to the side" instead of into the discard pile. No more than one site from any given region may be placed "off to the side". Upon completion of the game's last turn, the player with the most sites placed "off to the side" receives 1 MP (2 MPs if they have more than double the number of sites placed "off the side").