Current text allows to play the card even if only ally that a player has in hand is ally not able to be attacked. If at resolution the player still does not have an ally able to be attacked, there is nothing to place off to the side with the card.Come at Need wrote:Playable if you have an ally in your hand. When this card is played, place one ally from your hand off to the side with it (the ally gives no marshalling points). The ally must be able to be attacked. If an opponent's company moves to a site where the ally is playable, it faces a single-strike attack (with no type) with the attributes of the ally, except the prowess is increased by 7. The attack is detainment if the ally and the company are both minion or both hero; and this card is discarded afterwards. If defeated, discard this card and place the ally in your opponent's marshalling point pile-he receives the ally's marshaling points as kill points. You may return the ally to your hand and discard this card during your organization phase.
I propose the following erratum:
Playable if you have an ally able to be attacked in your hand. When this card is played, place one ally from your hand off to the side with it (the ally gives no marshalling points). The ally must be able to be attacked. If an opponent's company moves to a site where the ally is playable, it faces a single-strike attack (with no type) with the attributes of the ally, except the prowess is increased by 7. The attack is detainment if the ally and the company are both minion or both hero; and this card is discarded afterwards. If defeated, discard this card and place the ally in your opponent's marshalling point pile-he receives the ally's marshaling points as kill points. You may return the ally to your hand and discard this card during your organization phase.