Konrad Klar wrote: ↑Mon Jul 08, 2019 6:01 am
Original version does work too, albeit very differently.
(play Swag on company at X site, move company to Y site of different type and you still may have benefits of Swag)
That is a good point and that possibility seems unintended. And Old Cache now has similar CoE errata.
Update -- I agreed with the change originally. And still do. But I have new thoughts on why.
I think that swag can ONLY be played for an effect on the game if played during the site phase because it is a short event without a duration for some effect. Instead, the actions are declared immediately.
It is not possible to play Swag on a company at X site and then move to Y site. If you play Swag at X site, the action of taking control of an item will not resolve because it is not being resolved "during the site phase", which is a condition of the action. Therefore, there would be no effect if it was played earlier and Swag would be returned to your hand.
MELE Playing and Drawing Cards p. 40 wrote:Unless stated otherwise, a card is playable only if its effect applies to an existing situation, hazard, attack, etc. (i.e., you may not play a card just to discard it). A card cannot be played for no effect. A card may be played if it has a potential effect.
There is no explicit duration of the effect. Short events have effects that are implemented and then it is discarded. If there is no duration, then the effect is complete by resolution. Swag does not create a triggerable action as a result of a passive condition. Therefore, you can't play it earlier and use it later.
MELE - Playing and Drawing Cards - Events p. 40 wrote:Short-event -- A short-event's effects are implemented; then, it is
discarded. The effects of some short-events last for a specific period as stated on its card (e.g., some say : "until the end of the turn").
Because ALL of the actions of Swag have the condition of "during the site phase" then Swag essentially is only playable (for effet) during the site phase. Therefore, why not make this a playability condition as proposed as it is more clear and actually has no impact on how the card may be played.