request for card effects

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Theo
Posts: 1393
Joined: Mon Jan 08, 2018 5:49 pm
Location: Denver, CO

Here's my attempt to organize requests for implemented card effects.

I'd like some more love for Ready to His Will. Right now it hosts to a character, but that's it. It should host to a creature, and then somehow enable the creature to be hosted to a character, but I'm fine with manually using /host for both of those. The big issue is with then tapping and wounding the creature-now-ally. If not implemented via the card (which seems trickier), maybe would could get /untap /tap /invert commands usable on any card in play?
One [online community] with hammer and chisel might mar more than they make...
All players are welcome at Meduseld! https://theo-donly.github.io/MECCG/
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rezwits
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I could make Ready to His Will an "Ally" card full with Tapping and such but then people would cry/say:

Why is Ready to His Will listed as an Ally card when it's a Resource?

The other option would be to create a system where you have:

CARD is TYPE
CARD acts like TYPE

But there are only like 20-30 including dreamcards that have these requirements.

Let me know if you want to change it to an Ally?

but I will forward REPLIES to your email HAHA!! ;)
As of 4/3/21 4:03:21
my current rulings foundation is based on:
All of the rules and rulings found in these PDFs at:
https://cardnum.net/rules
If you have other collected rulings that are not
listed please feel free to email them or PM me...
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Theo
Posts: 1393
Joined: Mon Jan 08, 2018 5:49 pm
Location: Denver, CO

No, I do not want it to count as an ally, it is a permanent event that makes a creature an ally.

Why can't all cards in play be affected by /untap, /tap, /invert?

Also needed for the At Home dragon affected by Legendary Hoard.
One [online community] with hammer and chisel might mar more than they make...
All players are welcome at Meduseld! https://theo-donly.github.io/MECCG/
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rezwits
Council Member
Posts: 563
Joined: Mon Aug 01, 2011 4:07 pm
Location: Las Vegas
Contact:

Tell that to HTML & CSS!
As of 4/3/21 4:03:21
my current rulings foundation is based on:
All of the rules and rulings found in these PDFs at:
https://cardnum.net/rules
If you have other collected rulings that are not
listed please feel free to email them or PM me...
User avatar
Theo
Posts: 1393
Joined: Mon Jan 08, 2018 5:49 pm
Location: Denver, CO

No inheritance in those or something? I just mean I would have thought it would be easier to do once for all cards than these little one-offs. You already have entire classes of cards that can tap/untap/wound/hide/reveal.
One [online community] with hammer and chisel might mar more than they make...
All players are welcome at Meduseld! https://theo-donly.github.io/MECCG/
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