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Toning Down Delver's Harvest
Posted: Wed Mar 04, 2009 6:54 pm
by Bandobras Took
A rudimentary deck vs marcos convinced me that the card may be a little cheezy as stands, so how about adding:
This site is also a Ruins & Lairs for the purposes of keying creature hazards.
Makes it a little less cheezy.
Posted: Thu Mar 05, 2009 9:45 am
by Thorsten the Traveller
less cheezy, but the main question I think is: what purpose does it serve, and did you have fun playing it? If it's a ruins for creatures, what sets it apart from Deep Mines, other than the technicality of the 6 SP and staying down while still being able to play cards that require a haven?
Re: Toning Down Delver's Harvest
Posted: Thu Mar 05, 2009 11:10 am
by marcos
Bandobras Took wrote:A rudimentary deck vs marcos convinced me that the card may be a little cheezy as stands, so how about adding:
This site is also a Ruins & Lairs for the purposes of keying creature hazards.
Makes it a little less cheezy.
i think that the part that made this card so cheeze, is the clause about untapping the site
Posted: Thu Mar 05, 2009 2:00 pm
by Bandobras Took
Tapping your wizard during the site phase to untap the site at an underdeeps site is actually kind of hard.
Posted: Thu Mar 05, 2009 2:02 pm
by marcos
not that much with hall of fire
Posted: Thu Mar 05, 2009 6:43 pm
by Bandobras Took
I thought that was what Virtual Eye of Sauron was for.
Posted: Thu Mar 05, 2009 8:53 pm
by marcos
Bandobras Took wrote:I thought that was what Virtual Eye of Sauron was for.
sure, but there's also marvels/ voices for eye, and untapper resources
Posted: Fri Mar 06, 2009 4:43 am
by Bandobras Took
Nevertheless, it's not too easy. Especially if we allow Ruins & Lairs creatures to still be keyed there, keeping the wizard untapped will be difficult against a smart opponent.