Interesting game!
Awakened plants are good, very good. I'm glad we didn't give them a prowess bonus too, and it's good that Nature's Revenge will give an MP to
both minion or hero alignments.
The Nazgul are Abroad is an extremely powerful and versatile card, probably more so than many of us first imagined. We may find that most players don't actually use it to aid Nazgul hazard strategies at all!
Like me, Marcos has realised that TNaA can be used to bolster other strats because many cards use the term "Nazgul" in their game text, even if they're not directly related to helping playing Nazgul! For instance, TNaA can be used to bring in cards like Scimitars of Steel, Helms of Iron, and Two or Three Tribes Present (one that I hadn't spotted!). The latter of these could be devastating if timed right in a creature heavy deck. Once per turn, one of these is completely free of hazard limit. I was perhaps lucky in the game that we played that Marcos opted for a few Rivers as opposed to a few more Man creatures.
One that note - I wanted to check the reason for the difference in wording between Half and Eye Open and TNaA? The former takes 3 from discard. The latter 4 from discard or sideboard which is infinitely more powerful.
The Fate of the Ithil Stone seemed better balanced with a cc@6 for my Wizard followed by a roll of 5 to succeed. I was thinking maybe the roll to succeed should have been modified by the MPs of Palantir you have in play rather than an arbitrary 3 for each. Then the Greater Item Palantiri with 3 CPs would be better than the 2 MP Palantir or Orthanc or Minas Tirith which only impart 2 CPs. Minion players, particularly those playing as Sauron or The Lidless Eye might be well advised to pack a Palantir or two.
Regards Words of Power and Terror, I think the restriction on having to have Nazgul in hand and also not being able to play it same m/h phase is excellent. It's potentially a very powerful card when used with TNaA.
Regards