I really like the idea of IU giving Black Rider mode automatically. This is partly because I prefer the RWs to be using modes, from a thematic point of view (Dwar was an exception but we can pretend he’s turned into a wolf), but also because in the picture it looks like Indur is riding off on a black horse to some scary places anyway. So yes, let’s do that.
I confess I also liked the old idea of “switching modes” to gain other abilities, but I can see how this creates too much deck strain and also uses up card text to indicate the allowance of such modes anywhere.
If we don’t mind him racing through the deeps, then no need to make this cannot be duplicated.
I don’t really like the healing clause, though. Is it really that necessary? Can’t you just put a Foul-smelling paste in your deck, and play it at any site? With the fast movement allowed by IU, he can also pop up at darkhavens to heal anyway.
Here’s the new version:
Can we strike the healing clause, though?If Indûr is in play (as your Ringwraith), his company is in Black Rider mode and may use Under-deeps movement (+2 to movement rolls), and he can play The Balrog as an ally. Tap this card at the end of Indûr’s movement/hazard phase to allow his company to move again using Under-deeps movement. While at Under-deeps sites or surface sites thereof, Indûr’s company may contain non-Ringwraith characters and may attack or be attacked by a minion company containing The Balrog. [One character in Indûr’s company may heal at any Under-deeps site during the untap phase.] You may start the game with this card in lieu of a minor item.