Hello,
Question for NetRep,
Company with a ranger moves to a site with 2 Wilderness its site path.
The resource player only has "Master of Wood, Water, or Hill" at his disposal.
DoN is in play.
Foul Fumes is played and resolves without effect. Foul Fumes checks for the first time. Is the "site path check" part of the effect?
Choking Shadow is played on a Wilderness changing one wilderness to shadow land. Is the particular wilderness decided at play time or when it resolves?
If it is decided at play time, Choking shadow can easily fizzle by playing "Master of Wood, Water, or Hill" in response.
If it is decided when resolving, is the following legal?
Choking Shadow resolves. Foul Fumes does a "re-check". Does this re-check start a new chain of effect so Master of Wood Water or Hill may modify the land and fizzle Foul Fumes "re-check" effect?
Thank you.
Does "re-check" of Foul Fumes start a chain of effect?
Hi Mordan.

There isn't any actual checking going on at given points in time. Foul Fumes simply sets up a passive condition that triggers when the conditions are met (a continuous check, if you will).Mordan wrote:Foul Fumes is played and resolves without effect. Foul Fumes checks for the first time. Is the "site path check" part of the effect?
You need to choose the wilderness at declaration (play time). And yes Master of Wood, Water, or Hill would be a nice counter.Mordan wrote:Choking Shadow is played on a Wilderness changing one wilderness to shadow land. Is the particular wilderness decided at play time or when it resolves?
If it is decided at play time, Choking shadow can easily fizzle by playing "Master of Wood, Water, or Hill" in response.
There would be a new chain of effects started by the company-bouncing-declaration, so yes you could still use Master of Wood, Water, or Hill to save the day.Mordan wrote:Foul Fumes does a "re-check". Does this re-check start a new chain of effect so Master of Wood Water or Hill may modify the land and fizzle Foul Fumes "re-check" effect?