Nobody's Friend:As a permanent-event, playable on a face-down agent who was brought into play this turn. When the agent is revealed, and if his home site is a Shadow-hold [S] or a Dark-hold [D], the site where he came into play (which is not represented by a card) may legally be any Shadow-hold [S] or a Dark-hold [D]. Discard when the agent is revealed. Alternatively, as a short-event, take any agent who has a home site that is a Shadow-hold [S] or a Dark-hold [D] from your play deck into your hand (reveal it to your opponent and reshuffle your play deck).
As a permanent-event, playable on a face-down agent who was brought into play this turn. When the agent is revealed, and if his home site is a Border-hold or a Free-hold [F], the site he came into play (which is not represented by a card) may legally be any Border-hold or Free-hold [F]. Discard when the agent is revealed. Alternatively, as a short-event, take any agent who has a home site that is a Free-hold [F] or Border-hold from your play deck into your hand (reveal it to your opponent and reshuffle your deck).
Do these cards actually give an agent additional home sites? My reading of these cards was that they allowed the agent to come into play at additional sites, but those sites are still not among his home sites. However, I've seen several people write about these cards as if the additional sites were home sites. For instance, one trick that I've seen mentioned is to use these cards with To Get You Away to take the imprisoned characters to any
![Dark Hold [-me_dh-]](./images/smilies/me_dh.png)
![Shadow Hold [-me_sh-]](./images/smilies/me_sh.png)
![Free Hold [-me_fh-]](./images/smilies/me_fh.png)
![Border Hold [-me_bh-]](./images/smilies/me_bh.png)
To Get You Away:
Tap an agent at target company's new site. Agent may attack not counting against hazard limit) during the movement/hazard phase. Attacker chooses defending characters. A successful strike doesn't wound the defending character, instead the character is taken prisoner at one of the agent's home site (attacker's choice, regardless of site's location) and the agent returns to the same site. Rescue-attack: Same race as agent-3 strikes with 8 prowess.