Durin's Axe and FW

The place to ask and debate all rules issues related to MECCG.
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Darksatin
Posts: 641
Joined: Tue Jan 16, 2007 6:14 pm
Location: Chalon sur Saône, France

Hello,
I am playing Fallen-wizard.
Balin has Durin's Axe.
Unique. Weapon. 2 MP. +2 prowess (+4 if held by a Dwarf) to a maximum of 9. If held by a Dwarf, 4 marshalling points and 3 corruptions points.
Legacy of Smiths is not in play.
How many marshalling points for the Axe ?
- only 1 ?
or
- 1 + 2 (held by a dwarf) = 3 ?
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Konrad Klar
Rules Wizard
Posts: 4484
Joined: Sun Feb 04, 2007 9:35 am
Location: Wałbrzych, Poland

1 MP.

Both 1 MP and 4 MP (if held by a Dwarf) are normal MPs.
We will not speak of such things even in the morning of the Shire.
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Konrad Klar
Rules Wizard
Posts: 4484
Joined: Sun Feb 04, 2007 9:35 am
Location: Wałbrzych, Poland

Opss..

Should be:

Both 2 MP and 4 MP (if held by a Dwarf) are normal MPs.
We will not speak of such things even in the morning of the Shire.
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