Konrad Klar wrote: ↑Fri Jun 26, 2020 5:51 am
You are postulating now an existence of "fixed card position" rule, such that a card cannot change its position on table, unless it is explicitly required or allowed by rules, or text of the card. Rule that prevents actions that would change position of the card.
This is literally the fundamental principle of game design. The player can't take actions unless the game allows it. There is no game anywhere, ever, that does not follow this.
Konrad Klar wrote: ↑Fri Jun 26, 2020 5:51 am
This is like stating that because rules do not say about possibility of moving allies between companies, a character controlling an ally cannot join other company.
Another bogus analogy on the Quest for Inconsistency. The character literally "controls" the ally, of course the ally goes along. This is what "control" means.
When is the last time you read the ally rules? Iif there was any question beyond that, the Ally rules spell it out: "Every ally is controlled by the character that tapped to bring it into play; i.e., it must be placed under and remain with that character’s card."
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Yangtze2000 wrote: ↑Fri Jun 26, 2020 8:54 am
Hmm... I think I'm more with Konrad here. Fireworks is a Resource and that's the only condition imposed by Crown of Flowers. And there's nothing in the rules that says an Environment like Crown of Flowers cannot be played 'with' (or moved after play to) a character, though it wouldn't change it's game effect and would usually just be confusing, which is where CDavis7M's positional point comes in.
This is not my position. As stated above, if you could somehow play Fireworks with Crown of Flowers that would allow Fireworks to be discarded early by discarding CoF, thereby allowing your character to untap earlier since Fireworks would have prevented them from untapped if it were in play.
There is also no basis for the argument that "there's nothing in the rules that says an Environment like Crown of Flowers cannot be played 'with' (or moved after play to) a character". The player cannot take an action unless allowed to by the rules. I don't get why this argument is brought up so often. This should be obvious because otherwise you're not playing by the rules the game, you're cheating. This is universal.
To work with Fireworks, you would have to play fireworks on the character and then pick Crown of Flowers up and place it with Fireworks. There is nothing on Crown of Flowers that allows this. The resources needs to be "played with" Crown of Flowers otherwise it is not "played with" Crown of Flowers. If Crown of Flowers were meant to be movable to another resource, it would have used the existing game mechanic of "place this card with [that card]." But Crown of Flowers doesn't use that mechanic.
The fact that a game mechanic exists to perform the action coupled with the fact that Crown of Flowers doesn't have that mechanic should make it clear that the player doesn't get to perform that action of their own accord.