Konrad Klar wrote: ↑Thu Jun 18, 2020 8:59 pm
Effect of Sun is not triggered by presence of Dúnadan character.
Sun
IS triggered by presence of a Dúnadan character. The game does not allow for any other possiblity. Same for Clear Skies. It should be clear that Sun is
triggered because effects are either targeted or non-targeted (triggered by a passive condition). If Sun were targeted (and not triggered) then it would not affect minion characters (since they cannot be targets of opponent's resources) -- but ICE has told us that Sun does affect minion companies. Sun's effect is a triggered effect.
Konrad Klar wrote: ↑Thu Jun 18, 2020 8:59 pm
There is a difference between an effect (under which some object is located) and a result (implemented to object).
The rules of the this game do not describe such a difference (between "effect" and "result") and its design does not require it. Instead the game provides effects that modify attributes of cards and effects that change the game state (location of the card in the play area and the untapped/tapped/wounded orientation of the card).
Konrad Klar wrote: ↑Thu Jun 18, 2020 8:59 pm
If Fell Winter's wolf-AA creation would be a result implemented to a site, then it would work like Whole Village Roused, it would persist even if later site type would change.
It would not. An on-going effect triggered by a passive condition changes when the conditions change. If Doors of Night leaves play, or Gates of Morning comes into play, or a once-border-hold is no longer a border-hold, then the effect is removed or re-triggered according to the current conditions.
Whole Villages Roused is a short even that has an effect implemented immediately at resolution. It's not triggered by a passive condition. It's effect cannot change after it has resolved.
Konrad Klar wrote: ↑Thu Jun 18, 2020 8:59 pm
If loss of sage skills would be a result of action activated by some passive conditions, then it would be persistent result, like result of tapping.
Sites tapped in result of Long Winter tapping action do not untap when Long Winter leaves active play, or when they site path changes.
The consequences of an effect leaving play are not relevant to the timing of how that effect entered play. So, no, loss of Sage skill is not like tapping. There is no specific target for In the Heart of His Realms sage-removing effect. If there is no specific target defined at resolution then the effect of that card cannot be implemented at resolution. It's that simple.
An effect modifying an attribute of a card (e.g., Prowess or a Skill) does not change the game state. Such effects can be an on-going effect implemented immediately (Potion of Prowess and Narya) or an effect implemented using passive conditions (triggered effects of Clear Skies and Sun). When the modification effect leaves play (end of the turn, or when the corresponding card is discarded), the on-going modifications also go away. And the game state still does not change.
An effect that changes a card's location or orientation in the play area (e.g., tap or discard) does change the game state. Such effects can be can be implemented immediately (e.g., New Moon) or using passive conditions (triggered effect of Long Winter).
This is not an on-going effect nor does it need to be. Changing the game state is a single action. Reverting the game state would require a new and different action. The rules do not provide a mechanism for performing reversion actions when non-targeting events operating using passive conditions leave play. When such an effect leaves, the game state does not change.
The rules describe how on-going effects that modify attributes can be removed, removing the attribute modifications. The rules do not describe the player performing reverting actions to move the game state back to how it was if a long-event leaves please.