Mechanics of Forced March vs Leg It vs Far Below
Posted: Sat Mar 28, 2009 3:49 pm
Forced March wrote:Playable at the end of the movement/hazard phase on a company that moved to a Darkhaven. The company may move to an additional site this turn. Another site card may be played and another movement/hazard phase immediately follows for that company.
Leg It Double Quick wrote:Playable at the end of the movement/hazard phase on a moving company. Tap all untapped characters in the company. The company may move to an additional site this turn. Another site card may be played and another movement/hazard phase immediately follows for that company.
Far Below the Deepest Delvings wrote:Playable during the movement/hazard phase on a company moving to an Under-deeps site. At the end of its movement/hazard phase, target company attempts to move to an additional site. Another site card is played and another movement/hazard phase immediately follows.
As I understand the differences in wording on these cards:CRF Movement/Hazard Phase wrote:This means a moving company is not at a site until the site phase.
1) Far Below is playable at any time during the m/h phase when a company is moving to an under-deeps site;
2) Forced March must be played at the end of the m/h phase, when all companies have moved;
3) Leg It must be played at the end of the m/h phase, when all companies have moved;
4) You choose which company to play Forced March/Leg It on at the end of the m/h phase, while Far Below must necessarily be played during a specific company's m/h phase.
Is this correct?