Version 1.1 is here.
This incorporates the rules to be found in the seven primary rules documents and selections from the CRF. Feel free to point out errors/mistakes, so long as you remember:
1) This is not meant to incorporate the CRF yet; and
2) It should actually be a mistake/oversight. Not a debate on interpretation. Feel free to post a link to a debate on interpretation, though.
As of March 3, 2011, the NetRep has happily taken over maintenance of this document. A current version will be found here. (Unless my internet skills are falling into suck mode, which may very well be the case.)
Univeral Rules Document
- Bandobras Took
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Last edited by Bandobras Took on Thu Mar 03, 2011 2:08 pm, edited 2 times in total.
The game is flawed, but this does not mean it cannot be loved.
- Bandobras Took
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Version 2.0 is here, and incorporates all non-card-specific CRF information.
Version 1.1 remains available for those who don't really like the CRF.
Version 1.1 remains available for those who don't really like the CRF.
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The game is flawed, but this does not mean it cannot be loved.
- Bandobras Took
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It's generally held that cards which specify they are playable on automatic-attacks override this rule.
The game is flawed, but this does not mean it cannot be loved.
- Bandobras Took
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Version 2.1: I incorporated some CRF info I had missed.
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The game is flawed, but this does not mean it cannot be loved.
- Bandobras Took
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Important omission:
I noticed that I forgot to include cards which affect the automatic attack under legal possibilities of cards that can be revealed on-guard. You can reveal such cards, and this will be added in the next update.
I noticed that I forgot to include cards which affect the automatic attack under legal possibilities of cards that can be revealed on-guard. You can reveal such cards, and this will be added in the next update.
The game is flawed, but this does not mean it cannot be loved.
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This document is great, thanks. One (very minor) thing - I was looking through it for details of when "on-guard" cards are returned to the hazard player's hand if unplayed, and unless I have been very inattentive, I couldn't find the answer. From reading elsewhere it appears that they return at the end of the site phase. Would it be worth inserting this sometime, for completeness? I understand that you probably have other things on your mind at the moment though!
Thanks,
Stephen
Thanks,
Stephen
- Bandobras Took
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Thanks; I'll add it.
The game is flawed, but this does not mean it cannot be loved.
- Bandobras Took
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4.0 Done. I'm including the source text file (.odt, OpenOffice) in case people don't like the appearance.
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The game is flawed, but this does not mean it cannot be loved.
LE Rules:extrememedium wrote:This document is great, thanks. One (very minor) thing - I was looking through it for details of when "on-guard" cards are returned to the hazard player's hand if unplayed, and unless I have been very inattentive, I couldn't find the answer. From reading elsewhere it appears that they return at the end of the site phase. Would it be worth inserting this sometime, for completeness? I understand that you probably have other things on your mind at the moment though!
Thanks,
Stephen
PLACING A CARD ON-GUARD
During the movement/hazard phase of your opponent's turn, you may place one card on-guard for each of your opponent's companies. This card is played face down next to the company's new site or next to its current site if it did not move. Any card can be placed on-guard (i.e., it does not have to be a hazard, you can bluff). Such a card does count against the hazard limit for the company it is placed on. The card will remain on that site until one of the following occurs:
· The company decides to face the site's automatic-attack. If the on-guard card is a hazard creature keyed to the company's site or a hazard that can modify the automatic-attack, it may be revealed before the automatic-attack is resolved. If it is a hazard creature, it will attack after the automatic-attack is resolved.
· The company plays a card that potentially taps the site. If the on-guard card is a non-creature hazard, it may be revealed if it is a hazard that directly affects the company or a character in the company (e.g., a hazard that forces all characters to make a corruption check).
· Otherwise, return the card to your hand at the end of the site phase.
In the first two cases, the card is handled as if it had been played during the movement-hazard phase (i.e., short-events are discarded, long-events last until your opponent's next long-event phase, etc.).
- Bandobras Took
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Version 4.1: Konrad Klar Precision Version 1
Konrad Klar made a number of suggestions to tighten up the wording, make it consistent, and plug up a few loopholes. His help is greatly appreciated, so somebody who lives near him should buy him a drink or something.
Konrad Klar made a number of suggestions to tighten up the wording, make it consistent, and plug up a few loopholes. His help is greatly appreciated, so somebody who lives near him should buy him a drink or something.
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The game is flawed, but this does not mean it cannot be loved.
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Now I regret that my Wish List at Amazon was empty at resolution of quoted post.Bandobras Took wrote:Version 4.1: Konrad Klar Precision Version 1
Konrad Klar made a number of suggestions to tighten up the wording, make it consistent, and plug up a few loopholes. His help is greatly appreciated, so somebody who lives near him should buy him a drink or something.
We will not speak of such things even in the morning of the Shire.