Just a few "newbie" questions...
Posted: Fri Dec 31, 2010 5:01 pm
Sorry if these are elementary but I really want to know rather than guess...
1) After you tap a site, unless you have a card to untap it, it is gone when your company moves from the site? It seems to me that this is true...then if you build a deck, you should only include one or two resources that can be played at "X" site since you won't be able to play them later once the site is tapped. Example: If I have two card that say "can only be played at bag end" or something to that effect, once I use Bag End to play one of those cards, Bag End is lost for me and I can not use it again???? Also, is there a limit to the number of site cards in site decks?
2) I think I saw in some other threads that cards usually can only effect the company they are in or the site they are at (with a few exceptions)...correct??? What about Tom Bombadil? His card says (I am sure most of your know his text already but I will put it anyways): "Unique. Playable at Old Forest. Tap to cancel the effects of one hazard that targets a company, or an entity associated with a company, moving to a site in: Arthedain, Cardolan, Rhudaur, or The Shire. Discard Tom Bombadil if his company moves to a site that is not in: Arthedain, Cardolan, Rhudaur, or The Shire." This seems to say that his ability can be used on other companies as long as they are in the correct region(s). Am I correct?????
3) Other than personal preference, is one of the types of movement (starter, region, ect) better than the others for game-play/game mechanics? Or do they all pretty much produce the same effects and players should just mix and match these types to their advantage during play?
4) I love to play THEMEs in CCG decks...are they competitive in MECCG or should I just have fun with themes and get used to losing? haha
Thanks!
1) After you tap a site, unless you have a card to untap it, it is gone when your company moves from the site? It seems to me that this is true...then if you build a deck, you should only include one or two resources that can be played at "X" site since you won't be able to play them later once the site is tapped. Example: If I have two card that say "can only be played at bag end" or something to that effect, once I use Bag End to play one of those cards, Bag End is lost for me and I can not use it again???? Also, is there a limit to the number of site cards in site decks?
2) I think I saw in some other threads that cards usually can only effect the company they are in or the site they are at (with a few exceptions)...correct??? What about Tom Bombadil? His card says (I am sure most of your know his text already but I will put it anyways): "Unique. Playable at Old Forest. Tap to cancel the effects of one hazard that targets a company, or an entity associated with a company, moving to a site in: Arthedain, Cardolan, Rhudaur, or The Shire. Discard Tom Bombadil if his company moves to a site that is not in: Arthedain, Cardolan, Rhudaur, or The Shire." This seems to say that his ability can be used on other companies as long as they are in the correct region(s). Am I correct?????
3) Other than personal preference, is one of the types of movement (starter, region, ect) better than the others for game-play/game mechanics? Or do they all pretty much produce the same effects and players should just mix and match these types to their advantage during play?
4) I love to play THEMEs in CCG decks...are they competitive in MECCG or should I just have fun with themes and get used to losing? haha
Thanks!