METW wrote:Clarification: If a strike against a character is successful, a body check must
be resolved for the character before anything else happens. For example,
Healing Herbs may not be used to heal such a character until after the body
check is resolved (of course, if the character is eliminated, the Healing Herbs
may not be used on him at all).
CRF, Turn Sequence, Combat, Strike Sequence wrote:Annotation 16: When a wounded character becomes unwounded, he is considered
in his history to have been wounded and must face any special actions the wounding
strike presented him.
Underlines mine, bolds original.CRF, Turn Sequence, Combat, Strike Sequence wrote:Annotation 19: Following each successful strike or failed strike, a body check must
be rolled (unless the failed strike has no body). However, if the strike calls for any
special actions to follow it (e.g., a character wounded by "William" may be required
to discard his items), these special actions are resolved before the body check. The
body check is the first declared action in a nested chain of effects that immediately
follows the strike dice-roll and special actions resulting from the strike. Other actions
may be declared in response to a body check, in the same chain of effects, but these
are limited to those actions that directly affect the body check dice- roll. E.g., Tookish
Blood could not be declared in response to the body check caused by Giant Spiders
wounding a Hobbit. No action may be declared in response to a special action
resulting from a strike unless the special action is a dice-rolling action, i.e., a special
action is generally considered synonymous with the strike dice-roll. If the special
action is a dice-rolling action, an action may be declared in response to it if the action
directly affects the dice-roll.
Does not healing character directly affects the body check dice-roll (by removing +1 modifier)?
And if this is not possible (as suggested by METW), what the Annotation 16 is speaking about?