long ago I played MECCG (just on a casual basis, only METW and a few cards from TD and LE) and recently I put the cards out of the shelve again. Of course some rule questions popped up. It would be great if you could help me.
Btw, sorry for me violating the guidelines for rules question in my first posting by putting several questions into this single topic, but I didn't want to "spam" the forum with 6 separate newbie-question topics

A) Regarding the timing of playing cards: When an item with e.g. 2 corruption points will be played at a site and my opponent put Lure of Expedience on guard, what's the proper resolution sequence?
Since MECCG uses a LIFO-ordering of the stack/chain of effects, I suppose it is like this:
1. I tap the character and play the item (it's declared on the stack, but not attached yet)
2. My opponent responds by revealing Lure of Expedience and puts it on top of the stack
3. No one puts any more cards on the stack, so the chain of effect gets resolved in LIFO order:
4. My opponent chooses a character where to put the Lure onto (probably the character that I tapped so he will have 4 CP in total and will need to make a corruption check because of the Lure).
5. The next card on the stack that is resolved is the item. I attach it to the tapped character. The stack is empty now.
6. The Lure's text triggers and the character needs to make a corruption check against (at least) 4 corruption points.
Is this true?
B) Anduril the Flame of the West gives its sage 1 corruption piont and states that the sage needs to make a corruption check modified by -3. There's no "play on the sage" or "attach to the sage" so I don't know whether Anduril gets attached first and then the check is made, or vice versa.
About printed numbers:
C) If an Orc Captain ("Discard on a body check result of 8") has a Black-hide Shield (+1 to body), the text of the Orc Captain automatically gets adapted to "Discard on a body check result of 9"? Or will the number of 8 stay fixed? (The latter seems very strange - discard on an 8 but keep on a 9...?)
D) Hoarmurath the Ringwraith states "If xxx, you may keep one more card than normal in your hand". Since it is a "may", am I allowed to switch his ability on and of at will? (E.g. at the end of the movement/hazard phase I switch it off to discard down to 8; at the end of the turn I switch it on, voluntarily discard a card (now at 7) and draw up to 9? Or should Hoarmurath's text be read as "your hand size is 9"?)
E) E.g. Undead attacks keyed to
![Shadow Land [-me_sl-]](./images/smilies/me_sl.png)
F) Fell Rider: According to the rulebook, Ringwraiths and non-Ringwraiths may only be in the same company in a Darkhaven. So it's not allowed to have a Ringwraith and regular minions together at a non-Darkhaven site. Since other non-Ringwraith minions don't get discarded by Fell Rider's text, they remain in the Ringwraith's company. The card's text states that the "Ringwraith may move to a non-Darkhaven site". Does this sentence override the rulebook and he may move there with other minion characters, or does the company need to split and only the Ringwraith may move there?
Greetings,
Pete