zirilan wrote: ↑Wed Feb 12, 2014 1:44 am
Skin-changer
I have a couple of questions about
Skin-changer and its effects to some situations.
What is possible and what isn't possible (Example with
Radagast &
Beorn in a company):
- They enter Ruined Signal Tower (Spiders 2@8).
- They enter Tharbad (Men 3@6).
- They face a Cave-drake (2@10 attacker chooses).
- They face the Arthadan Rangers (Dúnedain each@10/6).
In which of above cases would
Radagast have to face a strike from an attack
and in what cases can
Beorn with
Skin-changer protect him?
Who gets the -1 prowess modification?
---===---
When entering Ruined Signal Tower if you want you could have Beorn face both strikes of the Spider(s):
in the simplest case, 9/11 then 8/11, tapping and tapped.* see exception below.
---===---
When entering Tharbad, you can choose for Beorn to face 2 strikes at 6 prowess
vs his prowesses as in the previous example 9/11 & 8/11.*
Radagast would have to face 1 strike at 6.
[OR]
When entering Tharbad, you could choose for Beorn to NOT face 2 strikes, and combat would be handled as
usual with your opponent assigning the -1 prowess to whichever character he chooses
and each of them facing a 6 prowess strike.
---===---
When facing Cave-drake, for simplicity's sake, the Cave-drake would assign it's strikes 1st from the strike sequence, not leaving you the opportunity to "take" a strike away from someone else. The wording of Skin-changer does not mention any overriding of the assignment of a strike which in the Cave-drake's case happens first, so in praticality, the Skin-changer's text refers to when YOU are choosing to assign strikes. It simply does NOT state that you may re-assign strikes. And the order is clear:
Unless there is an effect which allows a player to assign the strikes of the attack (i.e.the Cave-drake) the Cave-drake's strike assignment goes first.
(also, Skin-changer, says "is chosen", not "is assigned.")
---===---
Similar to the Cave-drake, the Arthedain Rangers make each character face a strike. So these are assigned, immediately. But I would definitly use the
CRF Konrad quoted, for your basis/foundation.
---===---
* Exception, I left this part here because this is tricky.
There is an optional rule which allows a character to choose to face multiple strikes, much in this fashion like Skin-changer, but the character takes a -3 penalty. BUT
in the DC General Rules, they state this:
ICE; tapping to face multiple strikes. During strike assignment, if an untapped character is assigned a strike from an attack and you assign any other strikes of the attack, you may assign another strike of the attack to this character. The character must tap to face the first strike, and his prowess against both strikes is modified by -3. This may only be done if the character is able to tie both strikes with his modified prowess (i.e. including the -3/-4 modifications). The second strike is faced in a separate strike sequence immediately following the first strike.
IF
USING THAT (
optional) RULE! Then in the Ruined Signal Tower example:
Beorn might have to TAP, and then be at 9/11 then 8/11
BUT IF
NOT USING THAT
optional RULE (initially from the METW Rulebook pg 64)
I would think Beorn could face BOTH SPIDER strikes at 6/11 and 6/11.
The only place I could find that he MUST TAP, is from the DC rules, but like I said that applies if you take a -3/-4 penalty for taking the 2nd strike.
Which Beorn is not taking a -3 at
ALL, so he should be able to pull off the 6/11 twice UNTAPPED!
That's a playgroup/dreamcard decision tho... because it's an Optional Rule in Standard and an Absolute Rule in DC (but only if you take a -3 meaning you can't take a -3 and another -3 to be untapped, i.e. -6, but he isn't taking two -3s just one -3)... like I said tricky!
PEACE!
n.b. The only understanding of WHY in DC you couldn't face the strikes Untapped, was because "Oh I get it you can't take two -3s", but Like I said, Beorn isn't taking a -3 just a -3 to stay untapped... hmpf