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+5 GI for minions
Posted: Mon Jul 28, 2014 8:19 am
by Grishnakh
Yesterday I was in a game minion vs. minion.
I played
call of home against a minion charakter.
The opponent had 4 free GI.
He said
there are always +5 GI for every minion player not useable for charakters.
So he counted +9 GI.
But the LE rules said:
All influence checks are modified by -5; i.e., it is harder for evil characters to influence the Free People and vice versa.
That means to me, there are a -5 modifier in influence actions between Wizards and Minions.
And not between Minions or against hazards like
call of home?!
What's the right way to play now?
Grishnakh
![Burning Eye [-me_eye-]](./images/smilies/me_eye.png)
Re: +5 GI for minions
Posted: Mon Jul 28, 2014 9:02 am
by Muad'Dib
Minion/Balrog have always +5 to GI which he cant use to control characters. But can use it when opponent plays cards like Call of Home or Muster Disperses.
Also there is s -5 to influence attempt when you try to influence your opponent characters, factions, allies etc. For example Radagast tries to get rid off Orcs of Dol Guldur. Or minion and hero play both One Ring decks. One of them finds it earlier and opponent wants to influence the item (had once this situation:P).
Re: AW: +5 GI for minions
Posted: Mon Jul 28, 2014 9:04 am
by Shapeshifter
That is a tournament rule only.
Council of Lorien tournament policy wrote:General Influence Bonus: Ringwraith/Sauron players have +5 unused general influence at all times. This bonus general influence can never be used to control characters.
Re: +5 GI for minions
Posted: Mon Jul 28, 2014 11:34 am
by Grishnakh
ok, than both is right.
"General Influence Bonus: Ringwraith/Sauron players have +5 unused general influence at all times. This bonus general influence can never be used to control characters."
AND
"Also there is -5 to influence attempt when you try to influence something from your opponent" for Wizard- vs. Minion-player and vice versa.
So,
Call of Home or Muster Disperses make not much sense against Minions/Balrog
and a Wizard player have always a 10 different to infuence something away from a Minion/Balrog player.
I understand it the right way ?
Grishnakh
![Burning Eye [-me_eye-]](./images/smilies/me_eye.png)
Re: Odp: +5 GI for minions
Posted: Mon Jul 28, 2014 12:19 pm
by Muad'Dib
Yep, influencing is waste of time but Muster Disperses is not so bad vs minion. Usually minion uses full of his GI, so against Muster Disperses need to roll at least 6. Now think how often you roll 4-5 and you have your answer

Re: +5 GI for minions
Posted: Tue Jul 29, 2014 1:04 pm
by Grishnakh
OK, many thanks.
So, I have to change my
call of home deck
Cheers,
Grishnakh
![General Influence [-me_gi-]](./images/smilies/me_gi.png)
Re: +5 GI for minions
Posted: Sat Aug 09, 2014 2:00 pm
by marcos
Yesterday I was in a game minion vs. minion.
I played call of home against a minion charakter.
The opponent had 4 free GI.
He said there are always +5 GI for every minion player not useable for charakters.
So he counted +9 GI.
i was that opponent

Re: +5 GI for minions
Posted: Mon Aug 11, 2014 4:18 pm
by Bandobras Took
When playing vs. marcos, a good rule of thumb is: He's right.
