They are both long events.Poniatowski wrote: ↑Fri Feb 22, 2019 2:09 pm The cards: snow storm and long winter are redundant, except for losing the site card. One is a short action and the other long, but has lasting environmental effects.
Multiple chains of effect are first in first out. Each individual chain resolves last in first out. Hazards that are not creatures or corruption can be played wither within a chain of effects or starting a new chain of effect. Creatures and corruption can only start a new chain of effects. Players can only actively start a new chain of effects if there are no current chains of effect (but some card effects can "queue up" additional chains of effect).Poniatowski wrote: ↑Fri Feb 22, 2019 2:09 pm It comes down to a first in, first out AND card relevance/timing as neither card text says it takes precedence over the other....
The resource player plays one region at a time face down during their organization phase. Actually, I can't find any explicit rules about revealing those region cards, but I presume that they must be revealed when the new site is revealed during the company's M/H phase in order to verify movement and establish the company's site path.Poniatowski wrote: ↑Fri Feb 22, 2019 2:09 pm Snowstorm ALWAYS goes off first as to meet the requirements for the card you only need 1 wilderness.
Long Winter requires 2 wilderness in the site path.... you can argue that the 2 wilderness are established in the route determination to the site,
The game mechanics are such that the party, IF using region movement for hazard sake, would play one region at a time and the Hazard player would play based upon the region cards player....
[etc...]
This means that all regions would need to be revealed before any passive or active effects resolve that depend on those regions. Mechanistically, there is no sense of the company moving through one region at a time in order, even if that is appealing for story reasons.CoE #112 wrote:The beginning of a company's movement-hazard phase unfolds thus:
(A) Revealing the site: Simultaneously determine the company's site path and the base hazard limit. This happens immediately, and cannot be responded to.
* Opponent halving the hazard limit in order to sideboard affects the base hazard limit.
* There are special rules concerning Under-deeps movement. (CRF: Rulings by Term: Under-deeps)
(B) Resolution of the site: Simultaneously draw cards, resolve other effects of the site card, and apply any other relevant effects in play. This happens immediately, and cannot be responded to.
* Annotation 26 applies here, except for hazard limit modifying effects which were in play prior to the start of the movement/hazard phase.
(C) First chain of effects: Effects that were played during the organization phase and depend on the site or site path of a moving company, create an effect which is now declared along with actions from passive conditions.
* After all of these effects/actions have been declared, players are free to add to this chain of effects by playing cards and/or declaring more actions.