I really want to try the game after so many years, but before presenting it to friends i need to have most of the rules, ( and i mean specific rules on cards - CoEs/CRFs- that are going to see some play ), in place .
Also be able to test some pre constructed casual decks from bunch of cards i have, ( not many ~140 cards ).
Solitaire is one way to do this.
But this:
Grishnakh wrote:
That's more like playing chess from both sites alone
is exactly how it feels for me too. So many decisions and outcomes. Of course this is good, showcasing the potential of playing the game as it was meant.
But in solitaire, i just can's split my brain and get over the bias when deciding to play hazards.
I am still thinking on how to overcome this, in combination of stream lining the solitaire ruleset of the official rules booklet.
So, i think there are two main issues,
1. Bias / AI
2. Streamlining.
1. Bias
This will always be an issue, unless every card is played in the order it was drawn no matter what, and as long as it has a valid target and applies to an existing situation. No room and no need for decisions here.
2. Stream lining
First step toward this would be to abstract the Hazard Hand. There is no hazard hand, only a
hazard deck and a determined number of hazard cards that are to be played against each company during the M/H phase.
__________
Some ideas on the above two issues that i haven't tested yet, but i plan to.
Hazard Deck functions.
0. Setup a hazard deck normally, its size equal to resources.
1. There is no opponent or hazard hand, only a
hazard deck, its
discard pile and a temporary
hazard stack of cards that is created for each company's M/H phase.
2. Whenever a card has to be drawn from the hazard deck, and the deck is empty, reshuffle the discard pile.
3. Whenever cards are drawn from the hazard deck, are drawn faced down and placed in order, to create a
hazard stack.
4. Any hazards that were not playable against a company during the company's M/H phase and were
set-aside, are shuffled back to the hazard deck in the end of the company's phase.
Movement Hazard Phase.
Repeat the following steps for each company.
0. At the start of each company's M/H phase draw face down from the Hazard deck a number of cards in order to create a
hazard stack.
1. If the company does not move, draw cards equal to the black-box number.
2. If the company does move, draw cards equal to the sum of the numbers in both boxes, ( black and white ).
3. If a card has to be drawn and the deck is empty, reshuffle hazards' discard pile and start/resume drawing.
4. The face down cards drawn above, are now the
hazard stack.
5. After the player has decided not to play any more cards and all chains-of-effects resolved, check the
hazard stack.
6. If the
hazard stack is empty, no more hazards can be played against this company. Shuffle any
set-aside hazard cards, ( see
8 ), into the Hazard deck and priority is passed to the player.
7. If the
hazard stack is not empty, reveal the top card.
6. If the revealed card is the last one in the stack, make a
roll # and subtract from the result any unused
general influence of the player. If the final result is greater than the
roll # printed on the revealed card, draw another hazard card from the hazard deck and add it last, face down in the stack.
6.Play the revealed card if applicable.
7. If the revealed card is played, no other hazard cards may be played to this newly created chain-of-effects and its children. Priority is passed to player, until the chain resolves.
8. If the revealed card cannot be played,
set it aside face down, creating a separate pile of
set-aside cards.
9. Continue from
5.