Standard Hazard Hand rules in Solitaire
Posted: Sat Jan 28, 2017 10:40 pm
The optional solitaire hazard management rules in the official booklet seem to be vague.
I noticed that usually there are custom rules that dictate the behaviour of the hazard hand that go with each scenario,
( posted in the forums or in the official ICE books ).
Is there a standardized / accepted way to simulate hazard drawing and discarding?
Specifically:
1. What if a company does not move? Draw 0? Draw 2, treating that as a base?
Discarded? Reshuffled? The rules mention to save cards that require Doors of Night. Save them where?
I noticed that usually there are custom rules that dictate the behaviour of the hazard hand that go with each scenario,
( posted in the forums or in the official ICE books ).
Is there a standardized / accepted way to simulate hazard drawing and discarding?
Specifically:
1. What if a company does not move? Draw 0? Draw 2, treating that as a base?
2. Except playing hazards in the most disadvantageous way, have there been other, less subjective and more deterministic rules to handle this automatically?rules wrote:During the movement/hazard phase, for each
company, you draw hazard cards equal to 2 plus twice the number of
hazard cards normally drawn for that site.
3. End of M/H phase. What happens to the hazard hand and the cards that were not played?rules wrote:You should play the hazards in the fashion that is most disadvantageous for your companies.
Discarded? Reshuffled? The rules mention to save cards that require Doors of Night. Save them where?